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Last Oekaki@Heyuri post was 9 minutes ago
Last Strange World@Heyuri post was 5 hours, 14 minutes ago ヽ(´ー`)ノ
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Anime/Manga@Heyuri
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キタ━━━(゚∀゚)━━━!!
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Is it worth it to scour the internets for the VN download? Or should I just watch the anime?
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>>4439
you don't even have to do that much, the JPN ver is on nyaa
the only upload with comments has someone detailing getting the ENG patch working too
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2D Lolikon@Heyuri
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Can anyone help me generate pictures of Chino-chan's ANUS? I looked up pictures of Chino-chan's ANUS on gelbooru and I was not impressed by any of them. I would like to see a highly detailed close up of Chino-chan's ANUS, and I want that ANUS to look nice and meaty, if that makes sense. ANUS.

What image generator should I use? What artist's style should I tell it to steal imitate? I did this sort of thing a while ago but I forget how now. sad
>>
retard mode: online image generators
easy mode: https://github.com/lllyasviel/stable-diffusion-webui-forge
normal mode: reforge
hard mode: comfyUI

Off-Topic@Heyuri
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anyone has some..drool high school girl guro.....??
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let me introduce you to the best vn ever

kara no shoujo
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s-someone stole her leg! astonish
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i has one
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>>144165
cartagra... game preceding kara no shoujo.. has a very similar scene
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>>144155
whoever stole her leg please return it at once!

Flash@Heyuri
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キタ━━━(゚∀゚)━━━!!
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Off-Topic@Heyuri
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For only 20k in crypto or rubles you can get a new identity and live the rest of your days as an Armenian citizen!

Is it worth?
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>>144084
LOL I only just realized it said Armenian and not American.

What's the age of consent in Armenia? No reason... unsure
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How much for the one on the right? kuma6 💰
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>>144094
Nice girl kuma6
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>>144102
I want to kiss so bad 😣😢
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Off-Topic@Heyuri
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I PUKED SHIT! ヽ(´ー`)ノ
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i shit puke! ヽ(´ー`)ノ

Off-Topic@Heyuri
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i keep getting errors when compiling a shader, i have no idea why ( ´,_ゝ`)
this is all from a tutorial in https://learnopengl.com/Getting-started/Hello-Triangle
i just tried to clean it up a little by creating a function to compile shaders instead of putting them all in main()



bool getCompileResult(unsigned int *shader, const char *src) {
glShaderSource(*shader, 1, &src, nullptr);
//the error is in glShaderSource! (error is GL_INVALID_VALUE)
//etc....
}

const char *vertexShaderSource = "#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
"}\0";

int main() {
//some stuff
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
if(!getCompileResult(&vertexShader, vertexShaderSource))
return -1;

}


i feel like i'm maybe making mistakes with pointers but i checked what *src in getCompileResult points to and it's exactly the source i declared
the opengl documentation says:

>GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.
>GL_INVALID_VALUE is generated if maxLength is less than 0.

it cant be the second because i passed nullptr to glShaderSource which means it knows the string is null terminated, but idk what "shader is not a value generated by OpenGL" means
any help?
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Make sure your OpenGL context is initialized. And use the "-iv" functions to check the result of each step. Begin by doing it all inline in main and then break it up into functions once you have it working.
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i rewrote it from scratch and it works now
i'm unsure where the error was as the function is the same as well as mostly everything else
the only change was passing the shader handle directly instead of passing a pointer to it as >>144088 said (could that really be an annoyance to opengl?)
>>144088
does it matter which uint i use? i've always been under the impression that i have to use unistd types when i require a certain variable to be of a specific size, in this case the opengl functions i use to get the shaders return GLuint which my IDE informs me is a typedef for a generic unsigned int
>>144106
up until now the iv functions weren't filling up the infoLog array anyway
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>>144130
The int you use doesn't matter, but using unistd ints can avoid a lot of pain while simultaneously reducing the amount of typing involved in monstrosities like "unsigned long long int" (which is just uint64_t).
If you ever go cross-platform (think wanting to support apple hardware on apple silicon), this is a potential source of bugs (because the type sizes differ).
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>>144139
Type sizes aren't going to change in practice unless you port your program to some really obscure platform that almost likely won't support OpenGL anyway.

If you're concerned about long type names then instead of using the baka names from C/++ headers which are usually longer rather than shorter, I think it's better to just define the short names that many newer languages use:

typedef signed char i8; // Alternatively s8
typedef signed short i16; // Alternatively s16
typedef signed int i32; // Alternatively s32
typedef signed long long i64; // Alternatively s64
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
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>>144144
thanks, i'll keep it in mind for my other projects, this one is just for learning, it's pretty hard

Off-Topic@Heyuri
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ヽ(´~`)ノ
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ヽ(´∇`)ノ
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(◎_◎)
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キタ━━━(゚∀゚)━━━!!

Flash@Heyuri
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キタ━━━(゚∀゚)━━━!!
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Flash@Heyuri
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Flash@Heyuri
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Off-Topic@Heyuri
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why exactly are we all supposed to care about this random 🇬🇧?
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because he is cool.
if you are cool enough people may care about you.
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he had a nice cock
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coz he's hawt
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Funny name biggrin

Off-Topic@Heyuri
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Hi Heyuri

I thought of making a public-property type of channel using AI voices explaining hard things clearly, and whatever curious or worth sharing things I decide to put there.

CHOICE OF CHARACTERS
I want to use Zundamon and Kiritan because Kiritan is a cute slacker and Zundamon is the explanation default character but besides that - they match each other. Kiritan would listen and question while Zundamon explains and answers her. It would be somewhat a dialogue thanks to this. Kiritan would be a medium for me to insert questions people will possibly raise.

TACHIE
I am deciding on standing pictures right now.

https://seiga.nicovideo.jp/user/illust/20132633
I want to borrow Kiritan and Zundamon from this page, but I think they are too distracting for an explanation channel despite being very cute - I attached his Kiritan in the thread picture.

I am thinking on the classic sakamoto Zundamon from here
https://seiga.nicovideo.jp/seiga/im10788496

But he has no Kiritan, so I need to pick something from out of set and the best Kiritan in my opinion is this
https://ux.getuploader.com/kiritannpo/download/7

VOICES
They only speak japanese so I need to overcome it. I already picked a Zundamon model but there seems to be no reliable Kiritan AI that I could just import.
My software of choice would be RVC.
https://github.com/RVC-Project/Retrieval-based-Voice-Conversion-WebUI/blob/main/
I have not played around with it but it looks promising.
If I don't find a cool Kiritan model I will just train it myself.

ANIMATION
Its going to be standard YMM4. But I don't want to animate mouth movement to fit the sound in real time. I have an idea of what I should do but it looks to be the most boring and tiring part of it all.

I need to learn to animate in YMM properly and well, learn all functionalities and mods too.

IDEA
I would want to make a channel that explains everything in a way that is impossible to misunderstand, explanations that are so full and clear that it is hard to ask a question in the comments.

I will submit contents of my script to my professors to spot stuff I missed or if I myself turn out to be too shallow - to realize it and learn more before making anything. I will ask at least a couple of proffessors to review it. Then I will also ask around other students on what is the most annoying part of the topic or what was the most confusing and unclear - to get these Kiritan FAQ inserts. Then I will try to teach like 2 people who do not know anything about the topic with the proto-script to get their newb questions to cover any other imaginable question.
I will list every source, I will make QR codes appearing on the screen so that if the video gets reposted meaning that links from the discription would not be included, but QR codes would still force links to work.

Topics will be mostly technical uni subjects that have not been explained well yet - entire semesters, and probably deeper maths but explained well, english language (because I know it and our teachers will never teach you to understand and speak it), philosophy (because I have been infected with buddhism virus and I need an excuse to infect everyone with it) and also japanese (because kanji is fun), independence/self help (because self sustainability is wise) and computers (because I like computers).
I would possibly touch law and culture too here and there. Channel language would be fully polish.

I will try very hard to keep myself out of the videos, keep out my views and opinions. I would probably not respond to viewers unless it is a question regarding the video. All the sources would be listed, QR codes and redirect links would ensure accessibility and ease of access to sources no matter how reposted it becomes (if it gets any views at all), videos will be public property.

I plan to either release a perfect and complete video or not release at all - until it gets good, neat and complete enough. No schedule and no goals, random releases of random topics.

I had some experience with YMM so it is just a matter of time until I get good at it.
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There was some android-angel-like Japanese vtuber reading some local Japanese town news in a robotic voice. It was.. 2019?.. dark

If you can get all these technological marvel things to work, do it. But expect, like, 10 views at best dark So only do it if you able to get the fun from the process itself, not expecting any reward.

Flash@Heyuri
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キタ━━━(゚∀゚)━━━!!
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Flash@Heyuri
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Flash@Heyuri
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キタ━━━(゚∀゚)━━━!!
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2D Lolikon@Heyuri
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キタ━━━(゚∀゚)━━━!!
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smile❔
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キタ━━━(゚∀゚)━━━!!
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2D Lolikon@Heyuri
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キタ━━━(゚∀゚)━━━!!
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キタ━━━(゚∀゚)━━━!!

2D Lolikon@Heyuri
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Sweetest tiny flat butts
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Off-Topic@Heyuri
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キタ━━━(゚∀゚)━━━!!
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>>144067
scrubby scrubby ^-^
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