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We will watch Elfen Lied (2004) this Saturday 18:00 UTC [Info] [Countdown]


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I am afraid people don't check the front page for announcements/easily forget them, so I think it's appropriate to make this reminder when there's a little over a month until teh event
There's enough information there (@ https://www.heyuri.net/#news74 ), it's going to happen on 2025/11/02 (Sun) but I'll paste mod-san's explanation from >>69310 on what is a bunkasai

Bunkasai means "cultural festival" - you often see it in teh animez set in school. All the classes work on producing some kind of fun/creative feature (e.g. food stands, themed cafes, haunted houses, sports/games, drama/music performances, etc.), and then the school is opened up to the public to see it all

On Heyuri, we designate a specific day (though things like this are fully welcome any day of the year) for us to all create fun/creative things for each other to see and experience

There's no limits or expectations - just whatever you (or your group) can come up with
:biggrin:

...

You may also use this thread for cooperation, exchanging ideas or general suggestions :nyaoo-closedeyes:
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キタ━━━(゚∀゚)━━━!!
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im excited!! ヽ(・∀・)ノ
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yey ヽ(´ ∇ ` )ノ
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i know this is probably too early, but maybe people could maek an animation this year, instead of just drawinf (´∀`)
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I'm looking forward to this year's gameshow/quiz again, they've been a lot of fun in teh past ( ´ω`)
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i cant believe the bunkasai is happening on the 2025th day of november 2002 :hokke:
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I might show off my gun, I love it :blush:
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that's a way to get stopped by omawari-san 👮
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To the fellow making the bullethell game

if you find a method of self hosting for your godot project, please post about it. I'm also interested is something similar. ( ´ω`)
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I could run a hisoutensoku (or any fighting game people enjoy) tournament if there is interest. Would have to see if I am busy. :nyaoo-closedeyes:
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i dont know what else to do other than repeat what i did last time
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im bored! and i have a few weeks to kill! can you guys suggest a short animation or something to animate over? i'll give it a shot.
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>>69420
you should do something cool that I'll have a lot of fun watching :biggrin:
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>>69421
I was thinking either one of the the zetsubou-sensei OPs or bakemonogatari EDs. they're not too hard to land the style of, and i think they'll be nice to watch years on. i wanna second opinion though!! ヽ(`Д´)ノ
Also didnt notice that was a 69420 GET. i hope that the animation will be as significant of an event (・∀・)
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>>69423
whoa, that’d be really cool!!!!!:biggrin:
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>>69423
after a gander at the animations again... yeah i'll do the bakemonogatari ed.
i doubt one month is long enough to do something like any one of the zetsubou-sensei OPs and figure out how to shoehorn in heyuri stuff (;゚∀゚)

i will post my progress over time. i hope to get it done very soon and get it released on bunkasai ヽ(´∇`)ノ though don't go expecting much (⌒∇⌒ゞ) time to get to work.... ( ´,_ゝ`)
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It's a good idea to work on a scale u can manage in one month now. Ganbare!! :biggrin:
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>>69425
It won't be as good or accurate as i'd like it to be to be honest, but i want to post this to motivate myself to get more done. I struggle with that alot.(;´Д`)

Regardless, here's a sneak peek. Or just evidence i'm not a liar.
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>>69432
https://up.heyuri.net/src/4874.png
My favourite part is fucking up the image upload so it doesn't actually show up.
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dice15d6=

test
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maximum is 10 dies (dices?)
dice5d6=5, 5, 4, 6, 3 (23)
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time passes and i realize ive been through yet another unproductive year
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>>69438
i tried to be productive but ive spent a large portion of the year taking care of other people...
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>>69414
I rethought what I would present...
I will show my sovereign citizen / anarchist things and tutorials because I am enthusiastic about it :biggrin:
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>>69410
I re-downloaded Flash in honor of it and plan to share my experiments the day of.
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>>69443
I look forward to it :smile:
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TEN DAYS UNTIL BUNKASAI

What do i doooo.... 😢
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>What do i doooo....
OC!
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i was considering sharing an app i was working on, but then i realized id probably have to share the source code too for the sake of transparency and i feel too lazy to bother
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>>69512
i would let you worm your way in my systems:blush:
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i want to make an animation for heyuri for bunkasai but my art kind of suxs…..and im scared i wont finish it in time….(;´Д`)
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Contributing anything > contributing nothing
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9 days... It's late but just work on anything you can finish in a week, noone will cares about your art skills if they weren't planning to fap to it :nyaoo-closedeyes:
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>>69515
>>69516
okay….i will…thank you!!(⌒∇⌒ゞ)
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>>69515
Maybe i could just make a thread about my app and show some pictures... 😖
maybe it might not be interesting 😢
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Don't overthink it. Bunkasai doesn't have to be "HEYURI, I PRESENT TO YOU MY MAGNUM OPUS AFTER 4 MONTHS OF BLOOD, SWEAT AND TEARS" - it can just be "Manko club: draw a VAGINA LOL"
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>>69519
I drew a 1px manko for the romhack I'm working on
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I wanted to contribute but without a format or examples of what is accepted, I think I'll wait until the next time the site hosts this event.
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There are lists of the various events at previous Bunkasai's:
https://museum.heyuri.net/bunkasai/2023.html
https://museum.heyuri.net/bunkasai/2024.html

The only real guideline is "present something that is cool or that users can interact with"
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>>69417
Oh I missed this lost. I'm just going to upload it to heyuri:
https://up.heyuri.net/gemu.php
I'll upload builds for win, Linux, and Mac, as well as the sauce
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I have a bit of a dilemma. If I upload all of these, I will end up taking almost 1 GB of space on up.heyuri.net. Is that OK? Maybe after a week or so I could delete everything except for the source.
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Nevermind! It's small enough to fit on catbox. Problem solved!
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Should the event in future be 3-7 days instead of one, like a festival or convention?
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>Should the event in future be 3-7 days instead of one, like a festival or convention?
As someone who is still working on their unfinished contribution... yes :banana:
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>>69559
i really wish it was at least 3 days. (´人`)
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What do you guys think of teh bunkasai? was it a success? I think so.
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I'm not sure, I don't think the festive momentum can be sustained for such a long time. It's more realistic to have a single day where everyone tries to be super active
Although there is nothing stopping people from using the bunkasai threads until the age limit is reached
>>69561
It was announced 2 months+ in prior, having it last a few more days doesn't help much for hueg undertakings... We can announce it even earlier in 2026 (which we would probably start making a bit sooner)
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>>69563
it felt smaller than last years... I think it was fun getting new CGI games last year and made the bunkasai feel a bit more of a thing I was doing with others
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I tried to contribute as much as i could, but i had a very stressful month and had no time to work on something bigger. ( ´_ゝ`)
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I need to come up with a way to host Godot games as if they were Flash games next year. 1 file or highly portable, upload anywhere, play on browser.
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>>69563
I can't compare it to previous years, but I thought it was good fun. I think more interactive activities where you play along with other Heyurians would help, I think I'll try and make something like that next time.
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>>69567
WebGL?
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>>69567
I know that godot has can export out to webGL, but i don't know how user friendly it is. Read here.
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html
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>>69570
Yes, I know, but it still generates a bunch of files and has some particular hosting requirements.
I have devised a way to use parcel to generate a single HTML file from a typescript project. The only downside is that I will have to develop using HTML+Canvas+TypeScript.
To that end, I will be developing a custom game engine loosely inspired by how Flash handles MovieClips, but with attachable behaviors so I can mimics the way Godot nests nodes. Thus my dream of easily-shareable, trivially hostable games will be made a reality and Heyuri will receive many shitty games from me.


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