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日本のへゆり
2025/09/03
-
AHoge Editor
is now available in English! You can easily create your own AA with it.
2025/05/04
-
Heyuri Calendar
has been launched. Find out about upcoming Heyuri events!
2025/04/01
-
NEW GAME:
Slime Breeder
! Commit slimecest with your ancestors to create teh ultimate slime!
2024/09/12
-
NEW GAME:
Battle Royale R
! Make characters and see if they can win the Heyuri Cup!
[
Show all
]
We will watch
Elfen Lied
(2004) this Saturday 18:00 UTC [
Info
] [
Countdown
]
File:
mtr.jpg
(117 KB, 800x600)
[
ImgOps
]
Bunkasai 2025 reminder
kaguya
## Admin
2025/09/28
(Sun)
09:39:17
ID: ADMIN
No.
69401
▶
I am afraid people don't check the front page for announcements/easily forget them, so I think it's appropriate to make this reminder when there's a little over a month until teh event
There's enough information there (@
https://www.heyuri.net/#news74
), it's going to happen on
2025/11/02 (Sun)
but I'll paste mod-san's explanation from
>>69310
on what is a bunkasai
Bunkasai means "cultural festival" - you often see it in teh animez set in school. All the classes work on producing some kind of fun/creative feature (e.g. food stands, themed cafes, haunted houses, sports/games, drama/music performances, etc.), and then the school is opened up to the public to see it all
On Heyuri, we designate a specific day (though things like this are fully welcome any day of the year) for us to all create fun/creative things for each other to see and experience
There's no limits or expectations - just whatever you (or your group) can come up with
...
You may also use this thread for cooperation, exchanging ideas or general suggestions
>>
1
Anonymous
2025/09/28
(Sun)
11:39:55
ID:WP/yM70Y
No.
69402
▶
File:
VID-20250731-WA0005.mp4
(24 KB, 480x328)
キタ━━━(゚∀゚)━━━!!
>>
2
Anonymous
2025/09/28
(Sun)
14:35:52
ID:pjHRPg2g
No.
69403
▶
File:
excited_kururu.jpg
(62 KB, 960x810)
[
ImgOps
]
im excited!! ヽ(・∀・)ノ
>>
3
Anonymous
2025/09/29
(Mon)
03:42:15
ID:3xfFsxKk
No.
69409
▶
yey ヽ(´ ∇ ` )ノ
>>
4
Anonymous
2025/09/29
(Mon)
12:08:15
ID:LWQH2wWc
No.
69410
▶
i know this is probably too early, but maybe people could maek an animation this year, instead of just drawinf (´∀`)
>>
5
Anonymous
2025/09/29
(Mon)
14:33:11
ID:a8RyFDh6
No.
69411
▶
I'm looking forward to this year's gameshow/quiz again, they've been a lot of fun in teh past
( ´ω`)
>>
6
Anonymous
2025/09/29
(Mon)
20:41:16
ID:3xfFsxKk
No.
69412
▶
i cant believe the bunkasai is happening on the 2025th day of november 2002
>>
7
Rabbitfield
2025/09/29
(Mon)
21:18:00
ID:QNyzLkvQ
No.
69413
▶
I might show off my gun, I love it
>>
8
Anonymous
2025/09/29
(Mon)
21:26:20
ID:k3FAklMI
No.
69414
▶
that's a way to get stopped by omawari-san
>>
9
Anonymous
2025/09/30
(Tue)
16:46:17
ID:hJ0tonhE
No.
69417
▶
To the fellow making the bullethell game
if you find a method of self hosting for your godot project, please post about it. I'm also interested is something similar.
( ´ω`)
>>
10
Bao
★2jrgvg/Zj/
2025/10/01
(Wed)
05:00:53
ID:lF85NEYY
No.
69418
▶
File:
reimoo.gif
(1717 KB, 498x498)
[
ImgOps
]
I could run a hisoutensoku (or any fighting game people enjoy) tournament if there is interest. Would have to see if I am busy.
>>
11
Anonymous
2025/10/01
(Wed)
22:16:15
ID:UprMmmIo
No.
69419
▶
i dont know what else to do other than repeat what i did last time
>>
12
Anonymous
2025/10/01
(Wed)
22:25:23
ID:5lZcXs0k
No.
69420
▶
im bored! and i have a few weeks to kill! can you guys suggest a short animation or something to animate over? i'll give it a shot.
>>
13
Anonymous
2025/10/02
(Thu)
02:09:04
ID:75EdWv/U
No.
69421
▶
>>69420
you should do something cool that I'll have a lot of fun watching
>>
14
Anonymous
SAGE!
2025/10/02
(Thu)
02:54:10
ID: Heaven
No.
69422
▶
>>69420
>>69420
>>69420
>>
15
Anonymous
2025/10/02
(Thu)
22:34:15
ID:5lZcXs0k
No.
69423
▶
>>69421
I was thinking either one of the the zetsubou-sensei OPs or bakemonogatari EDs. they're not too hard to land the style of, and i think they'll be nice to watch years on. i wanna second opinion though!!
ヽ(`Д´)ノ
Also didnt notice that was a 69420 GET. i hope that the animation will be as significant of an event
(・∀・)
>>
16
Anonymous
2025/10/02
(Thu)
22:55:45
ID:ynzLVPVQ
No.
69424
▶
>>69423
whoa, that’d be really cool!!!!!
>>
17
Anonymous
2025/10/02
(Thu)
23:15:45
ID:5lZcXs0k
No.
69425
▶
>>69423
after a gander at the animations again... yeah i'll do the bakemonogatari ed.
i doubt one month is long enough to do something like any one of the zetsubou-sensei OPs and figure out how to shoehorn in heyuri stuff
(;゚∀゚)
i will post my progress over time. i hope to get it done very soon and get it released on bunkasai
ヽ(´∇`)ノ
though don't go expecting much
(⌒∇⌒ゞ)
time to get to work....
( ´,_ゝ`)
>>
18
Anonymous
2025/10/02
(Thu)
23:19:34
ID:R2x6raMg
No.
69426
▶
It's a good idea to work on a scale u can manage in one month now. Ganbare!!
>>
19
Anonymous
2025/10/04
(Sat)
21:43:48
ID:5lZcXs0k
No.
69432
▶
>>69425
It won't be as good or accurate as i'd like it to be to be honest, but i want to post this to motivate myself to get more done. I struggle with that alot.
(;´Д`)
Regardless, here's a sneak peek. Or just evidence i'm not a liar.
>>
20
Anonymous
2025/10/04
(Sat)
21:45:55
ID:5lZcXs0k
No.
69433
▶
>>69432
https://up.heyuri.net/src/4874.png
My favourite part is fucking up the image upload so it doesn't actually show up.
>>
21
Anonymous
2025/10/05
(Sun)
19:11:51
ID:Bp0wHRYI
No.
69434
▶
dice15d6=
test
>>
22
Anonymous
2025/10/05
(Sun)
19:14:24
ID:8WZiFYbM
No.
69435
▶
maximum is 10 dies (dices?)
dice5d6=
5, 5, 4, 6, 3 (23)
>>
23
Anonymous
2025/10/07
(Tue)
18:20:38
ID:BLbuJ4QU
No.
69438
▶
time passes and i realize ive been through yet another unproductive year
>>
24
Anonymous
2025/10/07
(Tue)
19:02:52
ID:3zuuKZVw
No.
69439
▶
>>69438
i tried to be productive but ive spent a large portion of the year taking care of other people...
>>
25
Rabbitfield
2025/10/12
(Sun)
18:31:52
ID:LBK29Rio
No.
69442
▶
>>69414
I rethought what I would present...
I will show my sovereign citizen / anarchist things and tutorials because I am enthusiastic about it
>>
26
Anonymous
2025/10/13
(Mon)
02:43:13
ID:O97icfXY
No.
69443
▶
>>69410
I re-downloaded Flash in honor of it and plan to share my experiments the day of.
>>
27
Anonymous
2025/10/13
(Mon)
08:21:27
ID:.OQg6nf6
No.
69444
▶
>>69443
I look forward to it
>>
28
Anonymous
2025/10/22
(Wed)
03:39:18
ID:wdO2m6LY
No.
69510
▶
TEN DAYS UNTIL BUNKASAI
What do i doooo....
>>
29
Anonymous
2025/10/22
(Wed)
11:06:37
ID:5gnvbdDE
No.
69511
▶
>What do i doooo....
OC!
>>
30
Anonymous
2025/10/24
(Fri)
17:19:41
ID:PhTts3nk
No.
69512
▶
i was considering sharing an app i was working on, but then i realized id probably have to share the source code too for the sake of transparency and i feel too lazy to bother
>>
31
Anonymous
2025/10/24
(Fri)
18:17:26
ID:ePRd.TIg
No.
69513
▶
>>69512
i would let you worm your way in my systems
>>
32
Anonymous
2025/10/24
(Fri)
19:18:31
ID:IymfPq3o
No.
69514
▶
i want to make an animation for heyuri for bunkasai but my art kind of suxs…..and im scared i wont finish it in time….
(;´Д`)
>>
33
Anonymous
2025/10/24
(Fri)
19:27:42
ID:tydxisnE
No.
69515
▶
Contributing anything > contributing nothing
>>
34
Anonymous
2025/10/24
(Fri)
19:28:24
ID:44Eq85pc
No.
69516
▶
9 days... It's late but just work on anything you can finish in a week, noone will cares about your art skills if they weren't planning to fap to it
>>
35
Anonymous
2025/10/24
(Fri)
19:29:30
ID:IymfPq3o
No.
69517
▶
>>69515
>>69516
okay….i will…thank you!!
(⌒∇⌒ゞ)
>>
36
Anonymous
2025/10/24
(Fri)
20:12:32
ID:PhTts3nk
No.
69518
▶
>>69515
Maybe i could just make a thread about my app and show some pictures...
maybe it might not be interesting
>>
37
Anonymous
2025/10/24
(Fri)
20:33:56
ID:tydxisnE
No.
69519
▶
Don't overthink it. Bunkasai doesn't have to be "HEYURI, I PRESENT TO YOU MY MAGNUM OPUS AFTER 4 MONTHS OF BLOOD, SWEAT AND TEARS" - it can just be "Manko club: draw a
VAGINA
LOL"
>>
38
Anonymous
2025/10/25
(Sat)
05:52:48
ID:tD7KMW0w
No.
69520
▶
File:
nobukong.png
(154 KB, 3840x2160)
[
ImgOps
]
>>69519
I drew a 1px manko for the romhack I'm working on
>>
39
Anonymous
2025/10/25
(Sat)
06:23:51
ID:4YB9bA9Y
No.
69521
▶
>>69520
nice
>>
40
Anonymous
2025/10/28
(Tue)
04:44:05
ID:q4aNZCmY
No.
69525
▶
I wanted to contribute but without a format or examples of what is accepted, I think I'll wait until the next time the site hosts this event.
>>
41
Anonymous
2025/10/28
(Tue)
04:56:19
ID: MODERATOR
No.
69526
▶
There are lists of the various events at previous Bunkasai's:
https://museum.heyuri.net/bunkasai/2023.html
https://museum.heyuri.net/bunkasai/2024.html
The only real guideline is "present something that is cool or that users can interact with"
>>
42
Anonymous
2025/10/28
(Tue)
08:11:45
ID:vzS/ZM3Y
No.
69527
▶
>>69520
hot
>>
43
Anonymous
2025/11/01
(Sat)
17:55:54
ID:7i5d1yWU
No.
69548
▶
>>69417
Oh I missed this lost. I'm just going to upload it to heyuri:
https://up.heyuri.net/gemu.php
I'll upload builds for win, Linux, and Mac, as well as the sauce
>>
44
Anonymous
2025/11/01
(Sat)
22:07:55
ID:7i5d1yWU
No.
69549
▶
File:
file sizes.png
(7 KB, 712x87)
[
ImgOps
]
I have a bit of a dilemma. If I upload all of these, I will end up taking almost 1 GB of space on up.heyuri.net. Is that OK? Maybe after a week or so I could delete everything except for the source.
>>
45
Anonymous
SAGE!
2025/11/01
(Sat)
23:11:39
ID: Heaven
No.
69550
▶
Nevermind! It's small enough to fit on catbox. Problem solved!
>>
46
Anonymous
2025/11/04
(Tue)
21:36:08
ID:xIrjk4s.
No.
69559
▶
Should the event in future be 3-7 days instead of one, like a festival or convention?
>>
47
Anonymous
2025/11/04
(Tue)
21:52:44
ID: MODERATOR
No.
69561
▶
>Should the event in future be 3-7 days instead of one, like a festival or convention?
As someone who is still working on their unfinished contribution... yes
>>
48
Anonymous
2025/11/04
(Tue)
23:19:01
ID:9aMMbEbA
No.
69562
▶
>>69559
i really wish it was at least 3 days.
(´人`)
>>
49
Do you all think Bunkasai was a success?
Anonymous
2025/11/04
(Tue)
23:35:45
ID:SSI3BsIk
No.
69563
▶
What do you guys think of teh bunkasai? was it a success? I think so.
>>
50
Anonymous
2025/11/04
(Tue)
23:46:52
ID: ADMIN
No.
69564
▶
I'm not sure, I don't think the festive momentum can be sustained for such a long time. It's more realistic to have a single day where everyone tries to be super active
Although there is nothing stopping people from using the bunkasai threads until the age limit is reached
>>69561
It was announced 2 months+ in prior, having it last a few more days doesn't help much for hueg undertakings... We can announce it even earlier in 2026 (which we would probably start making a bit sooner)
>>
51
Anonymous
2025/11/05
(Wed)
00:00:14
ID:AxyicEWE
No.
69565
▶
>>69563
it felt smaller than last years... I think it was fun getting new CGI games last year and made the bunkasai feel a bit more of a thing I was doing with others
>>
52
Anonymous
2025/11/05
(Wed)
00:12:05
ID:SSI3BsIk
No.
69566
▶
I tried to contribute as much as i could, but i had a very stressful month and had no time to work on something bigger.
( ´_ゝ`)
>>
53
Anonymous
2025/11/05
(Wed)
17:16:04
ID:7i5d1yWU
No.
69567
▶
I need to come up with a way to host Godot games as if they were Flash games next year. 1 file or highly portable, upload anywhere, play on browser.
>>
54
Anonymous
2025/11/05
(Wed)
19:08:17
ID:3ncgUzaw
No.
69568
▶
>>69563
I can't compare it to previous years, but I thought it was good fun. I think more interactive activities where you play along with other Heyurians would help, I think I'll try and make something like that next time.
>>
55
Anonymous
2025/11/06
(Thu)
00:44:07
ID:J4M5Ie4o
No.
69569
▶
>>69567
WebGL?
>>
56
Anonymous
2025/11/06
(Thu)
01:16:36
ID:5lZcXs0k
No.
69570
▶
>>69567
I know that godot has can export out to webGL, but i don't know how user friendly it is. Read here.
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html
>>
57
Anonymous
2025/11/07
(Fri)
20:28:39
ID:7i5d1yWU
No.
69578
▶
>>69570
Yes, I know, but it still generates a bunch of files and has some particular hosting requirements.
I have devised a way to use parcel to generate a single HTML file from a typescript project. The only downside is that I will have to develop using HTML+Canvas+TypeScript.
To that end, I will be developing a custom game engine loosely inspired by how Flash handles MovieClips, but with attachable behaviors so I can mimics the way Godot nests nodes. Thus my dream of easily-shareable, trivially hostable games will be made a reality and Heyuri will receive many shitty games from me.
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