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i dunno have a nice day
[making other os tans so stay tuned]
Marked for deletion (Old)
7 posts omitted. Click Reply to view.
>>
10000000000000x poly version
>>
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>>144312
onehole not included.
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>>144313
Not that bad, there's still two left waha
>>
those are premium subscriptions locked by a monthly paywall. sweat3

So /b/, have you ordered your Switch 2 yet?
Marked for deletion (Old)
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>>144148
>>144151
Nintendo has finally caught on to what the fans REALLY want iyahoo
>>
I love the mainline Nintendo games, but they aren't such a necessity to the point where i can't wait for an emulator to be made... and i'm not retarded enough to waste that much fucking money on Nintendo ┐(゚~゚)┌

+ emulators end up having lots of big advantages over teh original console, not only in power but for example, i played Super Mario Bros Wonder and TOTK like a whole week b4 release ヽ(´∇`)ノ
>>
nope
shit, I barely emulate the switch 1, only bothered for Pokemon
I just don't care about first party Nintendo

everything else I'd play is on PC, and I don't have a major need for a portable system
I won't pretend I haven't been tempted to get a steam deck, but it'd basically fill the role of "very cheap gaming laptop" to use when with IRL friends rather than an actual handheld lol
>>
>>144133
What switch 2 game is that? Looks really hawt.. love
>>
i'll buy a switch 2 when there are games i actually want to play on it like splatoon 4 but i won't pay $450 for one

Windows 7 was the peak of Bill Gates' genius
Marked for deletion (Old)
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ALL versions of windows are SHIT!!! angry angry
Linux is also SHIT!!! angry angry angry
You thought Mac must then be the good one but it's also SHIT!!! angry
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>>143950
True, that's why I'm browsing heyuri from MSDOS. I just have to infer what the images posted are based on context.
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>>143950
I RUN SHIT OS ON MY SHITTOP!!! angry
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>>144283
I RUN MY SHITWARE ON MY SHITOS ON MY SHITTOP angry
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>>144289
I fucking run win 10 on my pc angryangry

desktop rating thread
Marked for deletion (Old)
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>>143960
I think it was fluxbox
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キタ━━━(゚∀゚)━━━!!
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>>143925
>>143928
>>143934
Gentoo with icewm. Desktop icons are provided by spacefm. It's nothing particularly special.
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>>143615
awesome . not sure how you got it to look so crispy but ... awesome .
>>
キタ━━━(゚∀゚)━━━!!

These are teh people I imagine I'm posting with here. ^-^

What do you think teh average heyurizen is like? unsure
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>>144181
Are you the Kazakh drug mule? Because I really wanna hear this guy's story...
>>
I am only #9. Maybe one day I will graduate to becoming teh Hobo. nyaoo-closedeyes
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yeah i'm a lolicon. what of it?
>>
>yeah i'm a lolicon. what of it?

sex with children is ILLEGAL!!! 😡💢
YUO GO 2 JAIL!!1! 👮
>>
I'm like a mix between all of these

WTF I JUST SAW A LITTLE GIRL PLAYING OUTSIDE WITH NO PANTS ON!!! dance2
Marked for deletion (Old)
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>>144080
We only server feetburgers here angry
>>
Welcome to Foot Burger, home of the foot burger! Can I take your order?
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>>144076
Does it happened by accident? Or... nyaoo2
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or... raep? astonish
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>>144085
Did you run over after she was done to sniff and lick up the piss? kuma6

(`・ω・´)
Marked for deletion (Old)
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\(`・ω・´)/ --!!
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かわいいもの
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\(`●・ω・●´❀)/ --!!
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heil mirin
>>
/(`・ω・´)7 --sieg heil`!!

I recently started using Kdenlive after Da Vinci Resolve kept causing my video's audio to stutter and I'm surprised at how nice Kdenlive is on Windows. The only time I've ever heard Kdenlive used is on Linux based systems so I was worried the Windows version would be shitty.
What video editor do you use?
Marked for deletion (Old)
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i've used kdenlive to make all my funny videos
i wish there was a way to make template effects if that makes sense, for example i sometimes want a shaking effect on some items in the timeline and the only way i know to do it is animate a transform by slightly moving the item every other frame or so which can be a long process if the clip is long
who knows, maybe there is a way to make such templates but i dont know it (´~`)
>>
im on linux and i tried kdenlive and didnt like it... i then switched to shotcut... and it crashed so many times... and then i switched to flowblade.
its a little primitive but, honestly, alright. ive been considering going back to try kdenlive again but i dunno (´人`)
>>
vegas pro 17. only crashes sometimes biggrin
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This image triggers my social anxiety / androphobia. 😨
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>>144232
Time for some exposure therapy! nigra

File: the-smile.mp4
(676 KB, 768x512)
692224
smiling thread
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File: 3.jpg
(257 KB, 1094x1793)
263168
...
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File: 4.jpg
(261 KB, 1162x1791)
267264
...
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キタ━━━(゚∀゚)━━━!!
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biggrin
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why did you make two threads anyways?

anyone has some..drool high school girl guro.....??
Marked for deletion (Old)
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let me introduce you to the best vn ever

kara no shoujo
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s-someone stole her leg! astonish
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i has one
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>>144165
cartagra... game preceding kara no shoujo.. has a very similar scene
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>>144155
whoever stole her leg please return it at once!

For only 20k in crypto or rubles you can get a new identity and live the rest of your days as an Armenian citizen!

Is it worth?
Marked for deletion (Old)
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>>144084
LOL I only just realized it said Armenian and not American.

What's the age of consent in Armenia? No reason... unsure
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How much for the one on the right? kuma6 💰
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>>144094
Nice girl kuma6
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>>144102
I want to kiss so bad 😣😢
>>

I PUKED SHIT! ヽ(´ー`)ノ
Marked for deletion (Old)
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i shit puke! ヽ(´ー`)ノ

i keep getting errors when compiling a shader, i have no idea why ( ´,_ゝ`)
this is all from a tutorial in https://learnopengl.com/Getting-started/Hello-Triangle
i just tried to clean it up a little by creating a function to compile shaders instead of putting them all in main()



bool getCompileResult(unsigned int *shader, const char *src) {
glShaderSource(*shader, 1, &src, nullptr);
//the error is in glShaderSource! (error is GL_INVALID_VALUE)
//etc....
}

const char *vertexShaderSource = "#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
"}\0";

int main() {
//some stuff
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
if(!getCompileResult(&vertexShader, vertexShaderSource))
return -1;


Comment too long, view post No.143927 to see the full comment.
Marked for deletion (Old)
9 posts omitted. Click Reply to view.
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Make sure your OpenGL context is initialized. And use the "-iv" functions to check the result of each step. Begin by doing it all inline in main and then break it up into functions once you have it working.
>>
i rewrote it from scratch and it works now
i'm unsure where the error was as the function is the same as well as mostly everything else
the only change was passing the shader handle directly instead of passing a pointer to it as >>144088 said (could that really be an annoyance to opengl?)
>>144088
does it matter which uint i use? i've always been under the impression that i have to use unistd types when i require a certain variable to be of a specific size, in this case the opengl functions i use to get the shaders return GLuint which my IDE informs me is a typedef for a generic unsigned int
>>144106
up until now the iv functions weren't filling up the infoLog array anyway
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>>144130
The int you use doesn't matter, but using unistd ints can avoid a lot of pain while simultaneously reducing the amount of typing involved in monstrosities like "unsigned long long int" (which is just uint64_t).
If you ever go cross-platform (think wanting to support apple hardware on apple silicon), this is a potential source of bugs (because the type sizes differ).
>>
>>144139
Type sizes aren't going to change in practice unless you port your program to some really obscure platform that almost likely won't support OpenGL anyway.

If you're concerned about long type names then instead of using the baka names from C/++ headers which are usually longer rather than shorter, I think it's better to just define the short names that many newer languages use:

typedef signed char i8; // Alternatively s8
typedef signed short i16; // Alternatively s16
typedef signed int i32; // Alternatively s32
typedef signed long long i64; // Alternatively s64
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
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>>144144
thanks, i'll keep it in mind for my other projects, this one is just for learning, it's pretty hard

ヽ(´~`)ノ
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File: arms up.gif
[Animated GIF](52 KB, 288x400)
53248
ヽ(´∇`)ノ
>>
(◎_◎)
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キタ━━━(゚∀゚)━━━!!

why exactly are we all supposed to care about this random 🇬🇧?
Marked for deletion (Old)
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because he is cool.
if you are cool enough people may care about you.
>>
he had a nice cock
>>
coz he's hawt
>>
Funny name biggrin

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