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We will have Bunkasai on 19-20 September [Info]

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half-loli ใƒฝ(ยดใƒผ๏ฝ€)ใƒŽ
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HEADCRAB ON CROTCH ACTION WOOOOOOOOOO

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122368
Site to check what each ip was caught torrenting, have your friends downloaded javs???
https://torrentanalytics.net/search_ip

You got spare ingredients and dont know what to cook? This site gives you tons of ideas and only assumes you got salt and water besides what you give it
https://www.supercook.com/#/desktop

Boring grub? Rice grub
www.gnome-look.org/browse

Site with tutorials for repairs, tons of various things
https://www.ifixit.com/

COMIC LO and other stuff
https://iwiftp.yerf.org/Japan%20animation/Comics/COMIC%20LO/

How to get windows 10 ltsc iot and activate it
https://github.com/nadeoki/win10enterpriseguide

Windows 93 :xd: earrape warning
https://www.windows93.net/

Music reverse search
https://aha-music.com/identify-songs-music-recognition-online/
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1100359

This thread will serve as the hub of discussion for the potential North American meetup as proposed by >>194327 in the last thread for the Krakow party.

For specific location, we have a poll for voting on which city we will fly to:
https://cgi.heyuri.net/vote2/vote.cgi?room=1789880089

As for time, I think the bare minimum of three months from now is as close as we can get but this thread is for deciding on that date. So we discuss. โ”(ยดใƒผ`)โ”Œ
17 posts omitted. Click Reply to view.
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>>194455
>drugs would probably be easier in the US
Well, one anon could always volunteer as a mule ๐Ÿฐ
It's not like we need negro drugs like fent or weed though. Party drugs (aka the good ones) are easy to score in Japan. They're commonly found in the outskirts of Tokyo, and sometimes given out for free at basement/forest raves
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>>194457
Whether it's easy or not I don't want to be tied to drugs in Japan. Too many horror stories of gaijin getting pwnt for that shit over there and even an epic Heyuri meetup isn't worth jail time.

(Especially because there are more fun ways to go to jail :kuma6: )
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>>194435
WHOS FAT AND UGLY?! IN THAT CASE WE'LL HAVE A FAT WORLD MEET UP. IN TEH USA OF COURSE!

ใƒฝ(ใ€€ใ€€ใ€€ใ€€`ะ”ยดใ€€ใ€€ใ€€ใ€€ใ€€)ใƒŽ
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>>194460
That's true ๐Ÿ˜ณ
Maybe we should go to Cambodia then. Does anyone know if they have good food, drugs, booze and doujinshi? ๐Ÿ‘ฑโ€โ™‚๏ธ
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you dont need to search out for drugs. we have rabbitfield

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The overall winner will be awarded...: *drumroll*

x1 standard issue excellence award certificate.
>>
i wish i could vote for everyone. :emo:

Location: Krakow, Poland
Date: October 17th (And afterparty on 18th of varying attendance!)
Invitees: Anyone who wants to come ใƒฝ(ยดใƒผ๏ฝ€)ใƒŽ
Attendees: Rabbitfield [Confirmed](Probably), (Me)* [Confirmed], Kaguya [Possibly]

Why Krakow?
Because the bulk of Heyuri's users are concentrated in Europe and the Middle East, with an apparent plurality located in Poland. We have multiple swedes and some brits too - if you live in those two countries, keep in mind krakow is like, a 50$ ryanair flight away.

How do I prevent myself from being raped or something else bad happening?
That won't happen. Worst come to worst, Kaguya will protect you, as he has a legal obligation to protect all Heyurizens.
Realistically, the only people willing to attend will be Heyuri ๏ฝ๏ฝŒ๏ฝ„๏ฝ†๏ฝ๏ฝ‡๏ฝ“ who you've probably spoke to anyway (ยดใƒผ`)

What will we do?
Eat, drink, hang out, n stuff ใƒฝ(ยดใƒผ๏ฝ€)ใƒŽ bring your computers, we'll probably have a LAN party too.

Where at?
Probably in whoever has the nicest hotel lobby or something [idfk?]

Wat do?
If you are seriously interested, please let us know in this thread ใƒฝ(ยดใƒผ๏ฝ€)ใƒŽ
Whether you will attend anonymously or not, you should use a tripcode to facilitate coordination as the days come close.

But I don't want my face associated with this site
We'll have a no camera policy... and unless one of the fellow attendees happens to be your HR supervisor, no one should find out (๏ฟฃใƒผ๏ฟฃ)

*Some people won't want to associate their face to an online name. I'll attend without saying who I am and a few others probably will too.
53 posts omitted. Click Reply to view.
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>>194458
I hope so! At least a few are willing.
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>>194449
about the same price :sad:
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[s2]psst, you, thinking about attending?[/s1]

start looking at booking and accomodations sooner rather than later!

I'll keep nagging until a week out.

Also, while it's been publicly announced to be in Krakow, we should meet up at a specific location that should be disclosed privately only between those who;
1. Are coming
2. Have at least a few weeks of (good) post history or otherwise a name/tripcode. I.e., true heyurizens only! That's my proposal anyway. This establishes a better level of trust.

Maybe we should start an XMPP group soon? Or let me know your ideas
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>>194468
im not saying namefags/tripfags only, you can come anonymously too.. but post history or some other way of proving your a heyurizen should be checked
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>>194469
maybe if we make an xmpp group any new prospective attendees gotta be interviewed and approved by the council if they cant prove their heyuri bloodline :xd:

Chiyo Pinguin party lost?!? :angry:
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they have three CP parties there, so there's still some hope left

Everyone who has a sister, please reply in this thread and lets start making plans to eat her poop ๏ผˆโŒ’โˆ‡โŒ’ใ‚ž๏ผ‰
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my sister killed me but I got over it
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uuugh i guess!

Greetings from the oekaki club, I drew heyuri tan! Won't you draw oekaki with me?
28 posts omitted. Click Reply to view.
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>>194425
ใƒฝ(ยดโˆ‡`)ใƒŽ
>>194428
niiice :waha: :waha:
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here's my heyuri-tan i drew at da beach
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>>194443
KAWAIIIII SHES ADORABLE
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>>194443
waow now this is a WIN!~ gud job!! (*^ใƒผ๏พŸ)b
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>>194443
mmmm heyuri tan in a one piece bathing suit idea :nosebleed:

MY WIFE LEFT ME NIGGERS
8 posts omitted. Click Reply to view.
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>>194304
i see... so OP now has to LEAVE HIS CURRENT WIFE AND FIND A NEW ONE :iyahoo: CHOOSE UR PICK OP!
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i got you a new wife right here
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>>194351
can you be my new wife niggers?
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>>194431
nevar!
>>

๏ฝท๏พ€โ”โ”โ”(ใƒปโˆ€ใƒป)โ”โ”โ”!!
5 posts omitted. Click Reply to view.
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zOMG ใƒฝ(`ะ”ยด)ใƒŽ
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RAPE!?
oh, no~
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sesbianรฉ lexรฉ
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>>194418
spats are my weakness! :blush:
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๏ฝท๏พ€โ”โ”โ”(๏พŸโˆ€๏พŸ)โ”โ”โ”!!

Introducing WAHA-Land a kusoRomhack by me for Bunkasai 2026

Wahaland features Waha on her journey through wahaland to save the Grimace and other isekai'd mcdonald characters for mayor pedobear.

Collect panchira and throw dynamite as you save wahaland from nigras or something!

Link to rom:
https://up.heyuri.net/gemusrc/gemu038.nes
11 posts omitted. Click Reply to view.
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>>194340
THANSK
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>>194340
>>194341
controls are weird by default
arrow keys. enter to pause
and the buttons are like
t for attack and y for jumping
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>>194343
Actually for me, H = jump. Also I got stuck in nude lake world :cry:

And How is it saved?
>>
this is great, awsum sprites! i LOL'd
i'll make sure 2 beat it 2morrow ๏ผผ(๏ผพo๏ผพ)๏ผ
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>>194354
My romhack on a real TV ! what an honor!

If you don't have My Thai Boyfriend in your Steam library you aren't a real gamer
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lol she has PENIS? :biggrin:

A very short Visual Novel I made for the Bunkasai.
I made it in one day and it's the first VN I've ever made so please forgive me for making so short TToTT
Hopefully you can reach the good ending!

Game files uploaded on the Heyuri file uploader. Download 6242.zip at:
https://up.heyuri.net/warota.php?request=index&pageNumber=-1
11 posts omitted. Click Reply to view.
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I wanna play it, but on linux, wine it up easiest?
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>>194256
That's already have a .sh file XD

Also, Renpy supporting all OS
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>>194249
How do you get to this ending?
I've only been able to see the rape endings.
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I got slightly hard @ the lolicon sex scene :blush:
It was fun, thx for creating OP!
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>>194270
u just need to rob the loli

๏ฝท๏พ€โ”โ”โ”(๏พŸโˆ€๏พŸ)โ”โ”โ”!!
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ankles :nosebleed:
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*FAP FAP FAP*
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She looks like she's having fun. :biggrin:

come down to https://play.heyuri.lol and generate your own game. this is my last minute bunkasai submission. while it took me like 1 day to throw this site together.
it is actually part of a game engine i have been working on for months now.
the page it self is anonymized to look liek heyori! there is a lot of changed features to stay anonymized.
there is no image generation and no audio generation connected to my claude. but you can prob still have it pull some audio libs and programmatically gen it or run a really light image gen lib or imagemagic or even links to images.
your imagination and the claude TOS is the limmit!
either way. come and join and test out my engine.
i am totally not using this as a alpha test for my engine or anything.

oh and if things are not up rn. its because i am going to bed and i told AI to just get the rest of this fixed while i sleep. go an try to win big on prompts!
10 posts omitted. Click Reply to view.
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>>194345
chrome and chromium are the same. both developed by google. its that chromium is the open sourced version and chrome is googled's proprietary fork.
>>
well since my bunkasai was kinda a fail/test product. I might as well go over what this game engine is and things i have discovered along the way!

so i have been working on this every day since may 10th with maybe a day or 2 knocked out bc sick/drunk missing commits for those days. i have ultimately started working feb 21st.

the original problem started 4 moths prior to building this engine. the issues was about roblox and luau. in luau there is not proper way to do oop and there was no real framework to create network driven objects and proper serialization to squash and store objects directly into data bases. so the 4 months prior i was on and off developing a frame work in luau to build exactly that.
it was hacky but when i was getting close to completion of it, roblox pushed ID verification hard, so hard that to upload a game to there platform you had to have an ID verified account and pay money, witch just made it totally useless. i went looking for alternatives i can develop on and none had the ability to make stand alone game and there platforms where really weak. the framework it self is engine agnostic witch plugging it into sockets or what every the underlying engine exposes.
the adventure into looking for alternatives put me into discord servers witch any sort of discussion or talk i had immediately got spammed with rule 8 and serious discussions deleted. witch sucked bc that was the only one developing a custom engine at the time, the rest are based off unity or godot or AI codded by some kid who knows nothing about computers.
after a while and seeing more news about shit, i went and started my own project bc i thought it couldn't be to hard to remake this.

so i started with figureing out libs i would want, and setup and structure of how things should be. i ended up finding roblox's API documentation is cc0 with mit code examples along with some test places also as cc0/mit there luau scripting fork was also open source.
i grabbed all of that loot, i picked D lang as my programing language and was intrested in sokol since i didn't really wanna have sdl2 and its legacy code base.
i first started out making a data driven API for luau matching roblox parity. i would define meta data like name, paramiter, description, wether it was server client, editor or native. and other little things like that.
i then started building out objects for each one of them structures (witch later i found out to be an issue) and i used that as engine internals i would passed around to the sound system physics and all.
the reason why the meta data API is important is because it defines one source of truth, everything will agree upon that. there will be little knock out flags for client server editor etc that will know its self and check agents the api (during copilation)
so each thing will know what it can and cant do with that
i didn't want to define every single luau to object layer, so the object files holding the api meta data meant there is one file to manage. and not 3 different file for this structure. as they would have been the bridge wiring, the object, and the object representation in luau.

this surprising worked really well that i was able to really early get scripts that worked in roblox to work in my engine. i had built a render witch would walk the whole data model, data model being a hierarchy of objects witch children and stuff. so u can properly parent thigns and sort them. (more issues later about all of this)
so every time i wanted to render i would walk the whole tree grabbing each part and sending it to the gpu its position size color and all.realy optimizations included walking the tree once, sending it all to the gpu, and then only sending stuff that changed witch gave me hooks to work with.

next was physics and man this was kinda a pain, jolt was kinda buggy but it worked after some tuneing, i was able to get it to do physics but it would destroy the cpu on all core max, that i had to turn down the hrz it did its cals or what ever a bunch.. and if it was to low, thigns would fall thu the floor and other weird buggy stuff. not much i can say other then i had many issues and lots of that was just fixing up physics world by tuning.

at this point every one of my tests where just luau scripts as a launch options. and that would generating the world and drawing it on screen. i started developing a editor around all of this and slowly converting everything to be driven by save files rather then launch flags. i got imgui from sokol to build the editor it self. (turns out roblox also uses imgui, i saw it in there latest engine showcase)
the editor must have its own VM and other custom bvinding just so that it can do fileIO and other things. it would run more powerful scripts that could do actual things on your system but idealy it shoudnt be posible to do stuff unless u got a plugin that does it. game scripts would be isolated into there game vm that has no fileio bindings and other things.
some of the editor stuff would include tools that can dip its hand into the data model and set positiongin and stuff. while the main thing it was, was to hold separate gizmos for positioning and scaling and other sorts of non game intractable.


Comment too long, view post No.194355 to see the full comment.
>>

so by this point i basicly got most things working i can import a roblox game and run it... but it runs like shit. and i dont really like the stupid lego people. so i sepnd long time optimizing things and working out what i can do to make faster. it turns out i am going oever the whole data model a hand full of times for many things like audio physics and other trash. i was able to have it go down a bunch. i then had to make a algo for oclusion culling witch meh it was okkay but what helped more was combinging pars with same textures and touching and all into one bigger shape reducing verties witch sure it helps a little more but the main issue was still the cpu burning recalcs, so some more optimizations was making a algo that apll parts start as records a small struct that defines what it is, but when a scirpt calls upon it, it will be made into a object on the fly and be used when need and held and if not usedfor a while will be turned back into a records. this saved a lot of ram, and then i was able to turn that list of awoken objects into a sparse set that i would then feed into systems as deltas making things faster. many other little things
another thing i am really proud of was getting duplexing working as it was HARD, most game servers opporate in 1 world per application. but i felt that my engien was light enough that i could duplex stuff. and have less rame usage and only have awoken stuff be the custom things for each work. as some games that are 1 users each per game or a tycoon with max of 6 players could also get this since it is a small game on paper. but 10 procsses would be 10 engines with 80-90% of the same base game.

oh here is another thing u need 0 allocation games if posible bc a single malloc and other things can cause the whole world to freeze. and in case with duplexing it is hard in many things with one procsses starving the cpu of other games and many other smaller things.
i had to redesign many things to have one base and things and then fork it into sub procsses, i was getting AI to help me and it basicly was refusing to help and said it was not possible and i had to study nginx to help figure out how it duplexes and all of that. i eventually got it working how i want but still needs tuneing but basicly the main issue was the cpu not being shared evenly and is why u had to fork rather then duplex in one processes and to actauly see real benifits you have to memory map from the parent procsses the engien and other unchanging data


Comment too long, view post No.194356 to see the full comment.
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>>194355
>>194356
Cheer up, game kid!
At least, you tried it.
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>>194356
Didn't really understand any of that, but best of luck anon!
Now I'm wondering if Heyuri-Roblox is more or less pedophilic than the original Roblox โ”(๏พŸ๏ฝž๏พŸ)โ”Œ

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