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File: dawg.png
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644120
hey sry if this is the wrong board but anyone got vtuber recs like Lily Hopkins with that authentic your-little-sister-ness?

File: Mindytrade.jpg
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72701
Hi, I'm really looking for a medicham I'm willing to give you a haunter in exchange. I promise something cool will happen if you complete this trade :cool:
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Seems suspicious .. :unsure:
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sure

File: 1793036465584.mp4
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502429
🚬🐱
1 posts omitted. Click Reply to view.
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YANI NECO :nyaoo2:
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skid mark
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>>198091
Did you miss the big pile of poop in the upper left corner?
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the ciggie experience
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this is the way I want to live my life

File: uwaa.jpg
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41448
kurwa!
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Is she gonna eat me? Σ(゚д゚|||)
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KURWA
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cute

File: drew-barrymore.webp
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93630
キタ━━━(゚∀゚)━━━!!
1 posts omitted. Click Reply to view.
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File: image.jpg
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144148
キタ━━━(゚∀゚)━━━!!
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She was already doing cocain then... (´・ω・`)
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File: 23222452.webp
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12624
キタ━━━(・∀・)━━━!!
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>>198138
Why is she so satanic looking? :dark:
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zOmg a girl1

File: image.png
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68340
next up on dying japanese sites: uploader.jp
Lots of doujinsoft that nobody here cares about might be gone before you know it. ArchiveTeam might get to it, but i can't tell since they havent patched their fucking php vuln yet
28 posts omitted. Click Reply to view.
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>>198077
send more
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BANZAI
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>>198095
>>198095
he putted it into his pooper
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File: DSC22554.jpeg
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62324
キタ━━━(゚∀゚)━━━!!
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pyo!

File: SUPASONIC.jpg
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153644
WITH THE POWER OF THE SEVEN CHAOS EMERALDS I HAVE GAINED ABSOLUTE POWER!!! NOW I SHALL DEFEAT YOUR GREATEST FOE IN COMBAT AS THE GOOD NATURED HERO I AM. WHO DO YOU WISH ME TO DESTROY.
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Here's your target, Sonic. Don't show any mercy. :cool:
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File: OIP.jpg
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5636
him
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File: fountain.png
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18890
THE FOUNTAIN MAN

File: 1793188736158.mp4
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1948968
キタ━━━(゚∀゚)━━━!!
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It got tired .. or gave up. :sweat2:
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Drop a nuke on this persons house

File: Screenshot 2026-10-28 145628.png
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294951
"DOUBLE DWIBBLE!":nyaoo:
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File: maxresdefault.jpg
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158926
I heard that the game has a secret password that unlocks a versus mode for you :cool:
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It wasn't supposed to sound so derpy .. it was a bug.

https://tcrf.net/Double_Dribble_(NES,_Famicom_Disk_System)
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:nigra:🔴

File: bear on bear violence.mp4
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19305082
bear kills and consumes rival bear
4 posts omitted. Click Reply to view.
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damn nature you scary
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>>198099
No, rather for the sake of loli :kuma6:🆚:kuma6:
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>>198099
That means that violence and war are not some made up concept of human nature but rather part of nature as a whole
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Does heyuri have a video rec metric AI implanted in itself now? I was just watching wildlife vore videos on youtube last night before bed, and now there's one up on /b/
Stop stalking me :angry:
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>>198130
Confirmation bias is a helluva drug.

File: image.jpg
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122726
(´・ω・`)
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INCOMING! :dark:
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>>198079
why the long face? i would welcome this invasion
just imagine all the soft cuddles you can have with them (´・ω・`)

File: ha.jpg
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39874
Hahahaha
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File: gator.gif
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2069316
キタ━━━(゚∀゚)━━━!!

File: taktojakuba.BLOUY87L.png
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751668
What's it with young people these days being overly excited over the idea of using ever unfinished window manager or building their Linux desktop from similarly ever unfinished separate small components. This type of software is either non-configurable, configurable through text config files, or require recompilation with coding skills. I know i3 and awesomewm are around since 2010 or even earlier, and here we go again. I hate this! Stop it, says me! Use X11, use a proper, mature DE now, it's Xfce, KDE, or Gnome2 and help make it perfect.
22 posts omitted. Click Reply to view.
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23 This post was deleted by staff
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>>197956
Suckless isn't the be-all, it's not for everybody, the concept of a desktop environment is inherently non-suckless, you can like both philosophies.
However, for the explicit PURPOSE of a desktop environment, GNOME is one of the best things that Unix has ever had, actually the second best after KDE Plasma.
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>>198025
>GNOME is one of the best things that Unix has ever had
Maybe 30 years ago when GNOME wasn't the biggest radioactive piece of shit ever created.
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>>198076
It still is, by featureset and compositor performance, way ahead of 99% of desktop environments that exist.
Just because it has opinionated design choices doesn't get away from the fact that it's excellently written, high-quality code. And thats a great thing for free, libre software, because it's one of the only open-source graphical environments which can truly stand face to face with something proprietary like macOS's Aqua, which is currently light-years ahead of anything on Linux, but GNOME and KDE Plasma have catched up insanely fast in the past 3 years.
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>>198089
>it's one of the only open-source graphical environments which can truly stand face to face with something proprietary like macOS's Aqua
This is the problem. Aqua is filth.

File: IMG_6526.jpeg
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593671
Hello,

As you may know, I am working on a project relating to voice signal processing. There several goals to this project. One is creating a general voice signal processing software library; another is creating a realistic singing voice synthesizer based on said library. However, a side project of this project has been recreating the VOCALOID2 synthesis engine.

Previously, I have discussed this, but I had yet to really attempt it specifically. Recently though, I made a breakthrough that has been an impetus towards actually doing it. This breakthrough was not a scientific breakthrough, but simply something I found about. Previously, I did not attempt this because I realized I'd actually need to obtain the VOCALOID2 software to have a good chance at doing this. Previously, I had hoped that I'd be able to find clean raw audio of VOCALOID2 output online and compare it to my results. However, I quickly realized this was not enough. First, I couldn't actually find that much. Although the little I did find was quite helpful (it was the basis of my last post on pitch and dynamics models), I quickly realized I'd need a lot more, and would need agency to test specific things. Furthermore, I'd need the specific database to test.

The VOCALOID2 software has not been available for sale for over a decade. One option would be to order a physical copy, but these are hard to come by. Besides, it requires internet activation to install, which cannot work now since the activation servers have been shut down. Although some voice libraries are still available, these require the software itself as a prerequisite.

However, I found out after some research that apparently demo versions of voice libraries actually come bundled with a limited version of the actual software. It seemed unlikely though that any of these would still be available. However, after a quick search I found one that was surprisingly still available. After signing up, I was able to download it.

Indeed, it did not require online activation. However, the installer would fail to start, without giving any error message. I tried just about every trick in the book, however none worked. I even tried https://github.com/lifenjoiner/ISx as an attempt to directly extract files to install manually, but that also wouldn't work. Finally, I moved the installer out of the directory it came in, which contained invalid characters. I thought I had already tried this, but it seems I hadn't, because it worked perfectly following this.

So recently, I have been working on the VOCALOID2 recreation. The basic idea was to implement it based on papers and patents, implementing several possible variations in cases of uncertainty. The VOCALOID2 software would be used as a reference to compare the outputs to, and also to decide the few things that weren't really mentioned in papers or patents. The latter was basically just the pitch and dynamics model, which is the single most transparent thing since it can be analyzed just by analyzing the resulting synthesis audio.

Already, a database parser has been implemented in C, that parses the VOCALOID2 database format. That format seems to be known as DaisyDB, according to figures in Bonada's PhD thesis, so I have named it accordingly. Although I expected the process to be a huge hassle, it actually turned out to be surprisingly easy. Basically, just by spending a couple days in a hex editor, and cross referencing it with papers and patents, I was able to decipher pretty much the entire format. The parser can already parse whole databases without issue, and there are only a handful of fields whose use is not yet known, many of which I expect will be resolved in due time.

Anyway, the main focus of this post is something I just realized something about the frequency-warping rendering variant of the Spectral Peak Processing algorithm (alternative strategy 4/e, p. 89 of "Voice Processing and Synthesis by Performance Sampling and Spectral Models, https://www.tdx.cat/bitstream/handle/10803/7555/tjbs.pdf). This is of significance because I suspect that variant may have been used in VOCALOID2. This is for several reasons. First, it is the only one of those alternative rendering strategies that was patented ("Pitch converter", Bonada et al, JP4840141B2; now-expired)*, and said patent was filed in 2004. The latter detail is important, because I have already deduced that the VOCALOID2 engine must have been completed from between late 2004 and early. This can be seen from two angles.

*A later patent ("Singing composition device and singing composition program"; Bonada, Loscos, and Kenmochi et al; JP4839891B2; now-expired) proposes another technique distinct from all those mentioned in thesis; however it was filed in 2006.

On one hand, as I discovered yesterday, VOCALOID2 actually uses the Maximally Flat Phase Alignment algorithm. This seen based on the fact that what I have deduced to be an MFPA harmonic envelope is contained within the SPP frame analysis data within the VOCALOID2 DaisyDB database format. Each SPP frame has chunk identifier "FRM2", presumably meaning "Frame version 2". In Bonada's 1997 Master's thesis ("Desenvolupament D’un Entorn Gràfic per a L’anàlisi, Transformació I Síntesi De Sons Mitjançant Models Espectrals"), a chunk-based hierarchical format is described. In that format, chunks were also assigned four-byte identifiers, and the identifier for the frame chunk was "FRM1". So the "FRM1" vs. "FRM2" distinction could refer to the iteration of the spectral processing technique; the distinction of SMSTools vs. SMSTools2, or perhaps just different iterations of the storage format.

I was able to determine that it was an MFPA envelope because it was exactly equiv to a linear phase shift applied to the harmonic phases, plus phase unwrapping. Furthermore, it could not have just been the method wherein the harmonic phases are shifted such that the fundamental phase is zero (such as in "Spectral Approach to the Modeling of the Singing Voice", 2001, Bonada et al.), because the fundamental phase was non-zero. The MFPA algorithm was first proposed in the paper "High Quality Voice Transformations Based on Modeling Radiated Voice Pulses in Frequency Domain" (alternatively titled "High Quality Voice Transformations Based on Modeling Radiated Voice Pulses in Spectral Domain"), published in October of 2004.

On the other hand, the patent for the first iteration of the Bonada 2005 expression system (JP2006330615A, now-expired) was filed on May 30, 2005. Since this was the main improvement for the third iteration of the VOCALOID, and, I discussed previously, VOCALOID2 did not use it; this means the VOCALOID2's engine must not have been finished any later than that date.

Comment too long, view post No.198092 to see the full comment.
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Instead, in the bottom figure, the amount of scaling appears to vary non-linearly, such that it is continuous. This is especially apparent since the figure shows a dotted line representing the spectrum before equalization. You could say that this is just how the figure was drawn, however it is highly consistent across the whole figure; furthermore, it is consistent with other papers and the descriptions in some of the patents seem to suggest that the amplitude discontinuities may be solved. Based on this, I have a hypothesis on how the non-uniform amplitude scaling may have been implemented. The process would be to create a first envelope of the harmonic peaks before transformation; create a second envelope of the harmonic peaks after frequency shifting, but before equalization; and finally scale each bin based on the ration of the first envelope to the second envelope. Although I have not tested it, looking at the figure visually, the proposed procedure would seem to match very closely, assuming a smoothing interpolation. Furthermore, it may also explain why the intermediate stage that shows the spectrum after shifting, but before equalization, is explicitly shown. Such a thing is not actually created by the SPP algorithm as described, but it does make sense to show for the proposed non-uniform amplitude scaling. Finally, in theory, this procedure would not produce any additional amplitude discontinuities, further consistent with the figure.

I will implement this idea as a variant in my existing SPP algorithm, which has already been implemented such that multiple variants (and combinations thereof) can exist in the same procedure (using preprocessor flags). Furthermore, I will consider the possibility that the same procedure is also used for the unwrapped phase envelope.
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sexy curves

File: HVjyX6CaUAACq-V.jpg
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3067916
2spooky. 🎃
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my PENIS is scared (;´Д`)
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its scared stiff...

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