Bunkasai next month! Any small ideaz you are too lazy to work on, to maybe inspire someone? Any collabs you are interested in finding someone to help u? We don't need to make plans in secrecy Last year's thread is still up: >>65119
i can't think of much off the top of my head. maybe a game of charades but instead the user draws a scenario and other users have to guess it. Or a panchira guessing gaem (though imgops would pwn it)
bumpu desu yo~
I would love to make a game with heyuri lore, but I'm too much of a noob. Maybe next year.I also miss how easy it was to make and share flash games in the old days. Hosting web games nowadays is much more of a hassle than it appears at first
We could have a thread where people post their dakimakuras and some food for the celebration, it would be easy for people to participate. Maybe a drawing or image edit thread of some sort idk. I wanted to make a shitty amv or youtube poop so maybe we could have a game jam sort of thing where people have a day to make one and post it?
>I would love to make a game with heyuri lore, but I'm too much of a noob.u only need time for that using RPGMaker, unless you mean new 2 heyuri. Then it can wait next year This is my view but - I guess majority of users at a given time only know about the events happened in the last year or so, and seeing references to recent events would be more fun so don't bother yourself with not knowing about Heyuri of multiple years agoI nevar knew any actionscript, I'm not sure why would making a flash is harder in the current year. Downsides are probably depending on whatever Ruffle supports (which is fairly bettar compared to 2 years or so ago: https://ruffle.rs/compatibility ), possible security issues of using whatevar was being used to host web servers, and lacking motivation due to much smaller audience ur game will be played by. But if it's an offline geemu, much of these aren't an issue anyways >We could have a thread where people post their dakimakuras and some food for the celebration, it would be easy for people to participate.would be very kewl, if we all were lucky enough to have dakimakura >Maybe a drawing or image edit thread of some sort idk.we did the drawing arena thing last year, we can do again if there is a similar site >so maybe we could have a game jam sort of thing where people have a day to make one and post it?sounds kewl in theory, but it's hard expecting users to spare time maeking whole AMVs, especially when video editing is an obsolete skill. Sharing parts/gifs/ideas is much easier to contribute to in comparison
Video editing obsolete? Anyways I am uncreative please give ideas on what I can do ヽ(´ー`)ノHopefully I can still participate with a guest over.
I will finish nigger on the moon VOCALOID cover for the occasion
Will /b/ ever get to do another collaborative album?
>Will /b/ ever get to do another collaborative album?if someone organizes it then yes
>>67616flash editing is what I thought was being referred to in that postbut I could be wrong
>>67614Oh, I can write in basically any programming language I need to. And I have no modesty. The problem is, I'm a creatively bankrupt meat robot, and I haven't lurked Heyuri long enough to make something that feels legit here. But it will be my place to be for the next 365 days.今年 I'll just get drunk and participate in whatever other heyurizens cook up.
>>67614>we did the drawing arena thing last year, we can do again if there is a similar siteIf there needs to be a site that does something, I can write it, and host it. Just tell me what to make.
revive the japanese empire!
>>67623it was a site that let everyone draw Heyuri-tan in the same canvas like this without needing to create accountsi just don't remember what site it was
with a quick search I find sites similar to it, so hosting our instance wouldn't be necessary: https://flockmod.com/ (didn't test to see if it requires accounts, but the same concept)
The link for the previous drawing arena thing was https://magma.com/d/DIub4EA3A5 , but it seems to require registration now
>>67620Hopefully the organizer this time wont be someone who at the end of collab goes "hey guyz if you email me your dox i'll give you a free cd-r copy of the album its gonna be tubular brahz" then doesnt say anything for months, and later on in the year makes a thread saying "give me 50 bux for the cd, oh and its limited edition"
>>67629I don't know what the limitations of this are, but I tried it out really quickly and it seems to work.
>>67619Didn't the last attempt fail because nobody contributed? I think I remember that thread.
cock
>>67647
I didn't come up with anything so i will just participate in the games today...
>>67636I got mine for 10 bux so it was real
>>67612>I also miss how easy it was to make and share flash games in the old days. Hosting web games nowadays is much more of a hassle than it appears at firstSo, I found an answer to this plea. Decker is an extremely good modern HyperCard reimagining that retains every bit of its charm and multiplies its power by over 9000.Moreover, you can export your deck to a single, self-contained HTML file you could for example "host" on a catbox.As long as you don't mind 1-bit B&W or retro quantized color, this is incredible for VN, point and click kind of material. Not so much for animations, although they are possible.https://beyondloom.com/decker/index.html (check the examples at the bottom).