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>sigh
How would one estimate keyframe image(or lineart) of an animation sequence so the animation(cycle sequences) are real, correct or accordingly. Like linear equation, tandem motions whatevers. Maybe like(for) stop motion's decision making whatever's. Seems like, the only way to be correct, anyway. By context too.
Marked for deletion (Old)
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by splicing subordinate frames into the animation's anterior, joining the former to the latter, if one follows the rule book of animation to the letter, thereby improving cycles deemed inferior
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not everyone can be an artist crazy-kun, someone needs to pick up all the garbage on the side of the road.
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>>173501
...that's not even a sentence but go ahead,show some fukin links or picts
{That's not brown, asswad)
>>173510
Fair enough, you still got a few hundred hour of commservices
>>
bumpbumpbumpbumpplsss
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Nowhere here no thanks http://arisuchan.xyZ
>>
Guess not. Guess you just, run from your own truth.
Being simple. Kinda like science. All muscles.

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