Xbox failing, SpieleStatione is without guidance and Sony just giving up everything, Nintendo not making any sense and making a unsouled flop, Japanese companies that used to receive corruption money from Sony just dont care about the west anymore, people are tired of Minecraft and making their own sandboxes, Switch 2 revived 3DS attention again and people are already bored with technology innovation because its fake stuff or needless stuff bc people are already comfortable with the current hardware, the only thing to get better now is just latency and features which is LACKING, and apparently, SEGA of JP is back and canonizing everything? What does this means?Marked for deletion (Old)
>>138229Perhaps that SEGA will become king of gayming by 2030?
>>138231Sega Cosmo confirmed lulz, and it will have everything the Wii/Wii U, Switch and Switch 2 has but more and have actually good controllers, and there will also be a handheld that will be like a 3DS but with all features modern phones have, strong like one, one more circle pad, sensible touch screen, multitouch, small(why is tech now just BIG for no reason?), and they will start it by creating a service like Steam but as free and good as itch.io but with a good search tool and categories and all, also just like steam machine, CDi and Saturn these will start as multiple manufacturers joint venture and they will name the processors "Reaction Engine" to pwn Valve and also not be made fun of with "combustion engine" for obvious reasons/j, but i wish it was true
Modern gaming is shit and dead and I honestly don't care about it anymore.
I play games on teh computar
I just wish video games were allowed to be exciting and innovative again, I wish technology in general was allowed to be exciting and innovative again...
just play old gaems
>>138229are you playing AI Limit, OP?no?? then why are you complaining about state of gaming...
Production costs have gone up too far. Double A studios don't really exist anymore, so there isn't anyone to provide commercial projects while still needing innovative ideas in order to get noticed.The big studios develop projects that take so much money and time that they can't afford to risk anything. Everything is a sequel, spin-off or adaptation, and even the few new IPs that pop up from time to time assimilate the ideas that are trendy at the moment (*cough* parry *cough*)The indie scene does provide something to be hopeful for from time to time, however, the problems start with "indie" as a label. Since its inception "indie" is a sure-fire way to get thrown into the kid's table. Their treated condescendingly to the point that any bone thrown at them by a big developer is seen as a favor from heaven, so they have slim chances to go really mainstream right off the bat. For instance, recent breakout successes like Animal Well don't reach beyond the bubble of the most dedicated fans.Another big issue with indies is that no studio is actually building a proper repertoire. Shovel Knight, Celeste, Hollow Knight, Cuphead, Stardew Valley, all took out the world by storm, yet, at most their studios have dedicated the past 5 to 10 years to develop DLC. I was about to write that Lucas Pope was the shining example to be followed, but Return of the Obra Dinn came out 7 years ago.For the gaming industry to get a breath of freash air there needs to exist the chance of upwards mobility for indie studios. But what would even be the point if their ultimate fate would be to become the n-th studio acquired by some company already owned by some other company? There needs to be radical, structural changes, starting with our acts and discourse as consumers
>>138272>Another big issue with indies is that no studio is actually building a proper repertoireThat's because every indie developer immediately want to jump into their "dream project" after finding success. There are people who have literally spent 15+ years on their dream game and gotten basically nowhere because it's a concept that's inherently doomed from the start.
>gotten basically nowhere because it's a concept that's inherently doomed from the startOne day I'll release my totally awesome Open World Pixel Platformer Crafting Survival Roguelite MMORPG in Space, you'll see!
>>138252>just play old gaemsExactly. I see no point in giving a fuck about new mediocre and soulless sequels of classic gaems or modern gaming in general when teh golden era is right there .I only care for teh really occasional masterpiece like a R* or FromSoftware gaem (except for NightReign... wtf is that shit .)
>teh golden era is right thereand teh golden era continues to be improved/expanded by people making decomps, leaking source code, making patches and translations, mods and mod tools so you can make your own mods with little to no programming skill, etc.https://emulation.gametechwiki.com/index.php/Game_engine_recreations_and_source_ports
>>138272DLCs and spin offs should become all expanded universe stuff, i dont understand for example why Pokemon doesnt become kind of like a MMORPG alreadyBetter having it actually going autism instead of random thrown stuff, at least some are canonizing everything now
might we be being.... just a tad bit too pessimistic?... reading this thread made me sad
>>138296Everything will be okay if we're the generation to abolish copyright. And software patents.
>>138301Unless you're gen X I think your generation is too late for that, they already figured out how to copy cassette tapes and floppies. I'm not sure if the baby boomers ever figured out how to copy film reels but maybe a few of them did.
the "gaming industry" as we know it might actually collapse in the foreseeable future.which doesn't really concern me, because there are literal lifetimes of games out there to play
test
>might we be being.... just a tad bit too pessimistic?...I think so! I think teh gaming landscape today is better than it was around 2007-2015 - at least below the AAA surfaceThere's a lot more variety to choose from - not everything is a casualized, piss-filtered CoD/GTA/Uncharted clone or a dime-a-dozen, zero-budget indie pixel game - and AA devs are back on the rise while certain "old guard" AAA devs & publishers are failing harder than ever (good!)Obviously it's not comparable to how things were pre-2007, but at the very least I think things are better now than they were a few years ago
>>1383382007-2015 was also the time of the last breaths of flash, and it was full of cool MMORPGs though, and we cant forget the "gaming as an art" era of indie before it became a "genre?", when it was cool for everyone to make its RPGmaker project, and there were also some fewiosh hidden gems for PS3, and i mean it was also the Iwata era of Nintendo, this era only sucks if you are the kind of "88-04 good, 04-16 bad, 16-now good" weirdo that seems to exist everywhere because the former decade is always considered "shameful" after some 6 years but the one before it starts to get "uhmm actually, it was great!", and well like i said it is only bad when you look at the surface of western games like Sony of California and Microsoft AAA, Bethesda, Rockstar, Ubisoft etc, but we forgot some great stuff existed.... aaaaaaaaaaaaaaaaaaaaaaaaaby the way, i saved a wii with bluetooth device blackscreen problem and will give it a new wave of kanagawa skin because it is all scared and with loose triwings
As an addendum to my last post, Undertale, Shovel Knight, FNAF, DDLC etc collectively made everyone forget about pre-2014 indie
>There's a lot more variety to choose fromLike what? I mean, the fact that now its the same thing but with phone gachaslop with terrible lore and worse gameplay conceivable, simcade games like War Thunder, ADHD-driven hypercasual mobile games, and so?But tbh i can understand your point because 2007-2015 advertisement was too focused on this kind of thing and we only got "tired of it" recently, but if you look at unique games from now and then you will find as much then as now! And seriously i recommend it but its a bit hard to explain it as autism is more tree-thinking than cause-consequence-thinking, but you can try tricking your algorythms and use a lot of before tools and lurking
>2007-2015 was also the time of the last breaths of flashFlash games were already a relic of the past during most of that period - their heyday was more liek 2000-2008, and most of them were low-quality and/or only fun for a couple of minutes>this era only sucks if you are the kind of "88-04 good, 04-16 bad, 16-now good" weirdo2007-2015 gaming was only "good" if you were a Wii/CoD/Minecraft kiddie with no perspective - which I was not!>the former decade is always considered "shameful" after some 6 yearsI and many others were shitting on the state of gaming and hoping for a second video game market crash during that entire period >Like what?Like all kinds of genres (old and new) that had very little presence and generally felt stagnant/decaying, but are now flourishing with a relatively steady stream of high-quality, passionately-developed releases - even without massive marketing machines behind themThere's something for pretty much everyone now, in contrast to 10-15 years ago when many former gaming demographics were completely ignored by AAA, and "indie gaming" just wasn't good enough to replace the kinds of games that AA devs were previously putting outThere was a time when ur only choices for games were pretty much "heavily-recycled monochromatic 'cinematic experience' with half the game sold as 9001$ in DLC" or "artsy 2deep4u indie crap that u will complete in an hour", with little inbetween - and most of what was inbetween was mediocre or lame cashgrabs
>>138348anon, i think we are entering in a problem here, shouldnt we consider both our perspectives are like true? Also i mostly played stuff like Ragnarok Online, Roblox, Nintendo, flash, weird fangames and anime stuff i would find and oldies anyway, like i said i am too autistic and couldnt get interested on AAA but am not over 30 either so
>>138229when i think to myself, which games (or genres) are improving or innovating? what do i look forward to?i cant really find anything truely innovative anymore. in terms of "new" games, i get excited only about rhythm games and fighting games, which do not fundamentally change. maybe gaming isnt for me anymore.>>138349RO3 is going to be a complete flop. they tried so many times to recreate the magic but its not therewe should host an RO pserver for heyuri but i wont have time for mmos.flash games really do demonstrate the importance of creativity. the cirno bottle launch game has awful gameplay, but its fun and replayable.
>>138348I agree with most of this, except the variety argument. Between mods, demo CDs and random freeware, plus the odd indie worth something, there was a lot more variety before, including because devs were still working on projects based on things they liked. Think dwarf fortress, ss13, original dota (the warcraft3 mod), team fortress (the quake mod?), spiderweb software games, things like elona, various rpgmaker crapware, etc.In the online game space there were all kinds of mid budget stuff, especially from korean companies, like gunz or tricksters online, that often had some pretty interesting gimmicks or totally different mechanics than what the bigger names were proposing.Now everyone (not just in gaems) is putting profit and "data-driven" bullshit first, everything (including fun, the point of a game) second. This includes indies, of course. Everything is derivative. The only reason for all these building games was dwarf fortress becoming more known in public spaces. Amongus is a simplified ripoff of the ss13 concept. Even minecraft is a ripoff of many previous publicly available 'game experiments', notoriously infiniminer. Cult of the lamb is a bad clone of binding of isaac, stardew valley is a 1:1 clone of, specifically, rune factory 3 (with added contents of course, but everything down to the special effect design and running physics were copied straight up), etc.It's true that there was a big '2deep4u' movements and a walking simulator movement some time ago. But those movements came off of 'follow-the-leader' kind of sheep behavior, just like today it's crafting games, roguelites, and "life" games. There is, if anything, less variety than ever while I tried many indies and even had a minute of shallow fun here and there, overall, the last time I played a game I could say was truly 'good' (not even necessarily great) was in 2007. Indies now also too often are 1 hour long at best, and still commonly retail at ridiculous prices in the $20-$40 range, even for early access crap that will never be further developed.I'm not even a particularly weird audience and I like an eclectic set of games. Jak & daxter (the first only), various MMOs like tricksters and dofus (I can even enjoy things like FlyFF and age of wushu), autistic games like dwarf fortress or the ss13 servers with more extensive mechanics, tRPGs like FFTA, jRPGs like Dragon Warrior 1, roguelites like crypt of the necrodancer, TW1, 2 to a lesser extent, early bioware games...And there isn't a single game for me in the market. Not a single MMO left (only pservers, which are fun for a bit, but the point of MMOs is large groups, which doesn't happen much in pservers; everything else turned into a single player online game with random people showing up, but you never need or want to interact with them, by design. Auto-queues, auction houses, solo-friendly contents everywhere...). The few tRPGs that exist are extremely low-effort crap for people who don't play games. I can't think of a single classic jRPG getting advertised. Platformers? Performative at best, e.g. that political hat game or the shitty banjo-kazooie "spiritual successor" that bombed. Classic RPGs? LOL.Years ago there was an AAA company showing a game. It was a top-view map with tactical stuff. I thought "oh? That looks cool, some kind of rts maybe?'. Then the audience starts laughing. The presenter smiles and moves to the next video. It was just a joke, actually they were presenting a "tactical" FPS (aka yet another COD clone) and they were making fun of people who like "dumb boring shit" like that over "epic action! Explosions! WOW!".It really sunk in then that good games were never coming back.But it's the same thing in indie games.My favorite game is Ultima VII by the way. And you???
>Everything is derivative. The only reason for all these building games was dwarf fortress becoming more known in public spaces. Amongus is a simplified ripoff of the ss13 concept. Even minecraft is a ripoff of many previous publicly available 'game experiments', notoriously infiniminer. Cult of the lamb is a bad clone of binding of isaac, stardew valley is a 1:1 clone of, specifically, rune factory 3 (with added contents of course, but everything down to the special effect design and running physics were copied straight up), etc.Honestly this, way too many indie games are just trying to appeal to the algorithms for the sites that the normals use, or some pseudointellectual "video essayists" or streamers to force it into the public consciousness eg:https://www.youtube.com/watch?v=UkiiOdgDdO8
>But those movements came off of 'follow-the-leader' kind of sheep behaviorThat has always happened, though. Think of Pong clones, the 90s fighting game boom, the myriad of FPS after Doom came out, mascot platformers, etc. It wouldn't be a movement if everybody did their own thing completely independent of each other
>>138626Yes, sorry for being unclear: that's what I meant. 2deep4u and walking sims and 'cinematic experience' trash was just the zeitgeist, just like there was one before and one after. I wanted to say that it is never these games that define the period, but rather everything else. So the question is how many games outside the zeitgeist you can find per year, and then how many of these are actually good.I think nowadays it's a lot less than it used to be.
I've really enjoyed KCD2, which came out in February \(^O^)/
>2deep4u and walking sims and 'cinematic experience' trash was just the zeitgeistIt doesnt mean there wasnt great stuff by the time and that "indie" got any better though, i wonder what are we trying to reach here...>we should host an RO pserver for heyuriTRUE btw, still, is ToS and pre-renewal still oepn? is origin any good? is ToS still broken?btw random thing, being slavic sucks because we are still stuck at the source clone walking simulator movement and mediocre vehicle simulator movement but we left edgy 2D RPG era which is kinda sucks, or like the "really bad OSRS ripoff" type of game too, which tbh i just cant like western mmo
>It wouldn't be a movement if everybody did their own thing completely independent of each otherIf we like these stuff today, shouldnt we agree that these other movements including the ones of today might have had some good stuff?
>2007-2015 gaming was only "good" if you were a Wii/CoD/Minecraft kiddie with no perspectiveAre we really still with this "Muh, nintoddlers" thing here? Lol, many online worlds still existed and there wasnt only shovelware for Wii unlike popular perception, u also forgot handhelds(not phones), and like i said it was the last breath of many stuff, and was an interesting time for hidden indie gems(mostly the "vidya as art" but the supposedly pretentious and edgelord ones sometimes were also cool), VN and other wacky indie stuff, which, to be honest, i grew attached to around that time and became comfort together with mmos, so i feel even a bit embarassed because it is now mostly known for the shovel content and people with modern robloxian/tiktoker attention span couldnt understand what was surfing through these until you find a good gaem nor the people who were already in their 20s by the time who thought these were just waste etc
>>138627bingo!
>shouldnt we agree that these other movements including the ones of today might have had some good stuff?Oh, yeah, definitely. Some anons are overly disenchanted
Like me
>>138276I mean statistically speaking, eventually some of those people will finish their dream games and maybe some of them will be good! so at some point there will be really good dream games coming out left and right that have been in the works for decades.
>>138234If only ( ´,_ゝ`)
>>139782bring the neps home