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Guise, please help me sweat3
I'm trying to beat the final mission of the allied campaign, but it's just too damn hard for me! I keep getting stuck in an endless stalemate whenever I try building up my forces, and then I end up divebombing the nuke and getting wiped instead.. cry

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recruit this into ur forces, result is guaranteed win!
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>>124294
I, uhh, I'll try my best..
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I did it! As it turns out, you can just load the starting commandos into your IFVs and suicide charge the superweapons to blow them up within the first five minutes of the mission lol. After that, you can just turtle forever and even go and capture the soviet base to the right of your starting location for easy Apoc tank spam. It becomes a very easy mission once you do that, the difficulty dip is impressively steep
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>>124288
Guys I need your help again....
How do I beat the final mission of the Soviet campaign? I haven't actually tried any major strats yet, I'm just curious if you have any good tips
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>How do I beat the final mission of the Soviet campaign?
You have to set the date on your computar to 26th of December, 1991.
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>How do I beat the final mission of the Soviet campaign?
here's teh real secret tip.. you'll need one of pic rel
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>>124405
haa, you were right again. I made a strike team of Apocalypse tanks once I got my starter island defended and then I mostly just goofed off with nukes and Iron Curtains because I didn't want to stomp the allies too badly.
On a sidenote, this final mission is a LOT easier than the allied one. For some reason, after the first four Chronosphere strikes the AI never teleports more forces on top of your base again, even if you build a nuke silo. They only hammer you with constant Chronosphere strikes on the main island, and they just send 9 IFVs against you which can be killed by 2 Apocalypse tanks. Ignoring the mainland, you can basically defend your starter island forever with about 12 tesla troopers, a machinegun turret and about 15 flak troopers to kill the planes coming out of the teleported carrier. You do need to know where the Allies will strike you before they do so, but after that you can sit back and build up flak cannons forever because the AI never sends more ships against you either. Overall, this is mission is not just easier than the final allied mission, but also the mission before it where you have to dispose of Yuri. It makes me wonder if you were originally supposed to do the final mission BEFORE you strike Yuri's fortress rather than after it.
Oh well, off to Yuri's Revenge I go!

Pic related is my squad of the finest loli-driven Apocalypse tanks


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