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  • 日本のへゆり
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While you were out enriching your life with new thoughts and experiences on the internet, I beat Parappa the Rapper

Marked for deletion (Old)
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nah, i wasted it fapping. it didnt even feel. nice.
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I think all of the difficulty that comes with this game comes from the fact its kind of a shit rhythm game. The buttons it says you're supposed to press on time are just close approximations, sometimes it wants you to do a beat after your mark passes it, sometimes it wants you to do it before, sometimes it'll be right on it, and your actual rapping sounds really fucked when you do it right. Coming from playing HARDKORE RIZUMU GEEMU this will take a lot of time to get used to, if ever during your playthrough.

Lesson 4 on stage 6 is especially fucked because for half of it you're guessing what button you have to press next, and missing it will cause you to fail and have to restart the stage. Nonetheless the personality and uniqueness completely makes up for it, and I had a lot of fun. Maybe my grievances with its gameplay were fixed in 2?
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>>115309
as far as I know, Parappa is the first rhythm game period, so they genuinely didn't know what they were doing
like, even original Beatmania came out in 97

that being said I've never played the others so I dunno what they've fixed lol
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I've played the sequel before and i sucked at it
(;´Д`)
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My knowledge of Parappa is limited to the contest Chris-Chan lost sweat2
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>>115374

That no-good, trollin' stupid NIGGER Adam Stackhouse...
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>>115381
...is nigger really wordfiltered to be big or is it just you doing this
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>>115427
it would be funny if this was true
nigger
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Since the thread was bumped, might as well update that while you guys were talking about jerking off and onaholes I beat Parappa the Rapper 2, and a report on
>Maybe my grievances with its gameplay were fixed in 2?
It did that and more ヽ(´∇`)ノ

The gameplay was much tighter, characters even more larger than life, the visuals and music got an upgrade and above all made me realize what actually makes the series special more than all of that; it's a rhythm game that lets you make your own rhythms.
I didn't really catch onto it in 1, but to get more points you had to do more than just copy whatever your instructor was doing, but do a freestyle that matches the flow of them. 2 makes this much more clear, after stage 1 every song tells you "do your own thang, mon!" With some really competent beats to back it up, knowing this makes it so much more goddamn fun. I'm going through 1 again to get COOL mode on the stages (´ー`)

Why don't other rhythm games do that.. (;´Д`)
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>>115429
>Why don't other rhythm games do that.. (;´Д`)
that does remind me of how Beatmania used to have FREE SCRATCH zones in songs where you could mess around
they got rid of that terribly quickly since the optimal thing was to just scratch exactly once so you got the points from it, but I liked the idea

at some point early on, the series stopped punishing you for hitting notes not on teh chart, letting you freestyle a bit
beatmania is keysounded, so every notepress plays a sample in the song (pop'n is mechanically identical to beatmania and lets you do the same thing)
it is very fun trying to add my own stuff to songs when I play, even if I do still need to dodge the "duplicate note POOR" system that's supposed to prevent mashing but gets in the way of being cool

it is neat how parappa has it as a deep-rooted game design mechanic rather than something that the game begrudgingly lets you do like beatmania and pop'n
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>>115430
oops, didn't want to sage
cry
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>>115427
it should be.

Your fortune: You just lost the game


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