While you were wasting your life on the internet, i beat Sonic the HedgehogMarked for deletion (Old)
Sonic 1 is pretty okay.My absolute favorite version is the arcade release that adds a shorter time limit to each stage and cuts out Marble, Labyrinth, and Scrap Brain 3. In a very real sense, those levels just aren't up to arcade-spec. Scrap Brain 3 is obnoxious, who the FUCK decided that there needed to be a fourth act of Labyrinth?the last boss is very dumb in S1, and I think it otherwise has MUCH better bosses than the entire rest of the franchise (S2's bosses all suck ass, but you can at least cheese all of them)but the Final Zone boss is just ass
>has MUCH better bosses than the entire rest of the franchiseReally? Because i find the bosses of this game very lackluster. I reached Final Zone with 0 rings and nonetheless managed to beat Robotnik on my first try
I don't get why people are so crazy about this game. The visuals are great, the music is awesome, but I don't like the gameplay. As a kid I had access only to a limited number of cartridges, I had three Sonic games, yet I never played them. My favorites games were LandStalker, Dune II, Rock'N'Roll Racing, Comix Zone, just to name a few. LandStalker probably was the most favorite one, I still occasionally listen to its arranged soundtrack. I listen to a lot of late 80's - mid 90's game music, but I wouldn't play any of those games now. I'm a grown-up man, so nowadays I play only eroge.
>>109877Yes. This is arguably damning with faint praise.Sonic bosses are terrible in general. I think the most fun in the entire series I'd had with bosses was in Rush Adventure, where you get to hit the bosses a bunch of times in one go and they generally have an extra form or something instead of "chase, hit, repeat" x8. The last boss is easy, it's just long. If you're particularly unlucky, REALLY long. Sometimes, I'll beat him really quick, sometimes, the clock hits 6 minutes. Thank you, RNG.>>109881Sonic has more freedom of movement than pretty much any other platform character that doesn't have some way to fly. In contrast to anything else released in 1991 on the Genesis, Sonic 1 feels like it came from the future.The graphics and music are also top-notch, even if the games rarely ever flex their technical muscle like say, Contra Hard Corps or Gunstar Heroes would. There are a handful of moments that are technically impressive, most of them in Sonic 3 (of particular note is that S3 features software scaling, but uses it in like 3 places because I think it precalculates it, filling VRAM).Also man, I want to like Comix Zone, but it feels so clunky.As games, I think S3&K when combined is the best of the lot -- the worst parts are a bit frontloaded (Marble Garden has really obnoxious object placement and actually feels like you can't avoid shit, Carnival Night act 2 is WAY too long, so is Sandopolis act 2 and it has the annoying light switch thing), but it's an entertaining romp. Each half is a bit too short, but as a whole work, it's just right. It's quite easy as an adult, but that's fine. If you wanted a hard-ass platformer, you'd pick up Kid Chameleon or something. If you're emulating/playing on a flash cart, play Sonic 3 Complete.
>Sonic bosses are terrible in generalI'd go further and say that bosses are a stumbling point in the platforming genre. Same thing happens in other tent poles like DKC and Crash Bandicoot.The issue seems to boil down to featuring mechanics meant for stretching levels to a static scenario.
>i beat Sonic the Hedgehogdid you maek sure to hit eggman on ur way out?
While you were wasting your time on the Internet, Chuck Norris performed fellatio with an orca.
>>109889> Sonic has more freedom of movement than pretty much any other platform character that doesn't have some way to flyThat was relevant 30 years ago. I do get why people loved this game back in the 90's. But today there are better options.I played Genesis games only cuz I had no access to a more advanced hardware. As soon as I got a PC, the Genesis was over for me. Never looked back to a single Genesis game, even when I got a GBA SP around '05. They all seem hella boring when I look at them from the today's perspective.
>>109915>I played Genesis games only cuz I had no access to a more advanced hardware. As soon as I got a PC, the Genesis was over for me. Never looked back to a single Genesis game, even when I got a GBA SP around '05. They all seem hella boring when I look at them from the today's perspective.oh, that's just a you problem then ┐(゚~゚)┌maybe you just like PC games more -- I generally found them to be less polished and clunkier than console experiences as a rule, even if they were definitely more advanced, either visually or in terms of gameplay complexity (the latter of which is often not a good thing to me)less is more, if what is more is considered extraneousmost of the Genesis games I'll play in modernity are fairly tight in scope and have satisfying controlsthere are a ton of Genesis games I wouldn't bother with in the modern age that were super popular way back then, but Sonic absolutely is not one of the them, to the point where Sonic Mania was one of the best regarded Sonic games in the last 30 years (to be fair, a lot of this is because Sega is retarded, but Mania is still great regardless)also if your frame of reference for Sonic is Sonic 1 alone, the vast majority of people prefer Sonic 2 or 3&K since Sonic 1 does have some odd level design choices
>>109925> oh, that's just a you problem then ┐(゚~゚)┌And millions of other people, I guess. Otherwise we would stuck in the 16-bit era.Personally I enjoy story-driven slow-paced games (VNs), or sandboxes where I do nothing, essentially (I like to just cruise around and/or do some autistic stuff, Minecraft and GTA series are good examples). Either way I tend to prefer very chill gameplay that require little to no interaction with.Genesis-era games do not provide this experience.The other thing that I really liked in the PC games is the ability to mess around with the game, e.g. to create your own mods/hacks/maps/skins/etc.
>>109942see, I'm not big at all on sandbox gamesI want to get into the action ASAP, and the Genesis is full of that (my favorite system is the PS1 though, which strikes a good balance of having pick up and play games with technical advancement; Dino Crisis 2 kicks ass, all the trappings of a survival horror game (which I'm not a big fan of), but it's mechanically an action shooter with tons of ammo everywhere and dinosaurs coming at you on nearly every screen).games became padded out and boring in modernityall fat, no meatold-school games are the opposite, and usually to extremes: all lean, no fat (and too gamey, pun intended)which is also why I like PS1 games so much, they are at a crossing point in the evolution of games from being extremely straightforward experiences to extremely drawn out ones
>I like to just cruise around and/or do some autistic stuffMeanwhile, i'm the kind of guy that thinks up a bunch of Minecraft projects but has an existential crisis midway through when i question what's the point of any of this I like to reach a predetermined goal. The "infinite" game i've been most attached to is Nuclear Throne, otherwise i can't handle a lack of finality. All of this probably originates from the childhood frustration of never seeing Samurai Jack go back to his time
>Minecraft projects...what's the point of any of thisMinecraft did get an ending eventually with 1.8, problem being it was dogshit and no amount of updates over the past 10 years has made any attempt to fix it I wish Notch leaned way heavier into the dungeon crawler aspect of Minecraft early on, with a set ending and everything. Most of the world still being procedurally generated but with static dungeons that progress the plot, but if that happened it would not have caught on at all among casual audiences and he wouldn't have made a trillion million dollarsSomeone will make a true dungeon crawler sandbox someday. Has anyone here played Might and Magic? Like that, but you can build shit.
>>109948that's just modded minecraft though