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How do one draw refraction(and or reflection),and portraying translucency and such
Also planning blockings or frames for animation sequences in, correct realism

Also drawing things rotated, upside down, but no reference used, just memory, or techniques

Also designing action figure for sales, or just nice articulations, quick freezing materials, nonstick or mold making one can use

Finally making games in http://tululoo dot com/ but with little math and all kinds of mechanics
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>How do one draw refraction(and or reflection),and portraying translucency and such
>Also planning blockings or frames for animation sequences in, correct realism
practice.
>Also designing action figure for sales
u either need to sculpt it your self and make a mold, or 3d model it and send it to a fab
>or just nice articulations, quick freezing materials, nonstick or mold making one can use
use air dry clay
>Finally making games in http://tululoo dot com/ but with little math and all kinds of mechanics
congrats
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>>197081
>Practice
Practice what again? Didn't recall techniques or theories.
>Moldable
Yea, but, for sales. Not just, shaping shit, dude.
>Air-dry
Which one your rec
>Congrats
Dude, pegg,
Finally as in, final question.
I need tutorials for the engine, that's not, the one on its YouTube or YouTube only. They're kinda sparse and, useless.
>
>>
>>197081
Especially refraction, like, methods than just physics 101 calculation. Something that applies on paper.
For animation, maybe nice summary and/or application of the science in practical, pen paper frame by frame how-to's.
>>
Bump this plx
>>
bump this then

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