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Venture into the nightmarish hell realms of the Mad Fuck in this delirious videogaming journey.


Features:
Randomized music: play again for a different experience!.
Randomized enemy spawns: it's just stupid chaos.
Randomized boss sequence: RNG will just spam the same move over and over again.
Barely playable: turns out designing a bullet hell is HARD.

Controls:
Arrow keys: move.
Shift (hold): precision movement.
Ctrl: shoot.


Credits
Art: AI-generated.
Music: Stolen (plus one heyurizen original).
Code: Alcohol-generated and AI-generated.


Windows build:
https://files.catbox.moe/rrmkz7.zip

Linux build:
https://files.catbox.moe/3zsdek.x86_64

macOS build:
https://files.catbox.moe/7j6tkl.zip

Godot 4 source code (everything you see here is bad practice):
https://files.catbox.moe/zl04to.7z

Full play-through (spoilers):
https://files.catbox.moe/vf8oze.mp4

Thanks for playing!
>>
FUCK YEAH!!!111!1 :dance::dance2::dance:

Your fortune: Bad luck

>>
>>160857
OH GOD, WHY IS ENTER THE SHOOT KEY

Your fortune: Godly luck

>>
KAGUYA KILLED ME, I AM SUING THIS WEBSITE!!!111 ヽ(`Д´)ノ
>>
>>160859
idk lol sry
You can use left control.
>>
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>>160856
Great game OP. For some reason the background didn't load for me (Windows ver)
>>
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>>160856
Great game OP. For some reason the background didn't load for me (Windows ver)
>>
>>160867
Double posted by accident...
The shame
>>
Kaguya's HARD :blush:
>>
surprisingly difficult (at least for my n00b skills) :astonish:

nice work OP! :biggrin: :iyahoo:
>>
shooting isn't Z!?
brb searching a pebble stone to put on my ctrl key
>>
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I had fun playing, good work OP! :biggrin:

...but I'm not this weak :nyaoo-closedeyes:
>>
the song I suggested is playing!! :biggrin:
>>
>>160893
Are you guys getting a black background?
>>
>>160903
I guess the windows version has a black background. I thought it was an issue with wine for a second lol
>>
>>160903
I didn't notice there was supposed to be a bg :sweat2:

./3zsdek.x86_64
Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org
Inconsistent value (1) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
OpenGL API 4.6 (Core Profile) Mesa 25.2.3-arch1.2 - Compatibility - Using Device: Intel - Mesa Intel(R) UHD Graphics 620 (KBL GT2)

ERROR: Error opening file 'res://icon.svg'.
   at: load_image (core/io/image_loader.cpp:89)
Now playing: Rabi Ribi Original Soundtrack   44 The Truth Never Spoken (128kbit_AAC).mp3
ERROR: Condition "p_height <= 0 || p_height > 16384" is true.
   at: texture_set_size_override (drivers/gles3/storage/texture_storage.cpp:1420)
Now playing: Stratosphere (AoS) - DJ Deku (128kbit_AAC).mp3
>>
also while on verbose, when the run is started


...
Loading resource: res://scenes/background.gdshader
Loading resource: res://sprites/background.jpg
Loading resource: res://.godot/imported/background.jpg-516c7c93b38070649a337bb0d4c341c9.ctex
ERROR: GL ERROR: Source: OpenGL Type: Error ID: 1 Severity: High Message: GL_INVALID_VALUE in glTexImage2D(invalid width=1024 or height=31499 or depth=1)
at: _gl_debug_print (drivers/gles3/rasterizer_gles3.cpp:189)
ERROR: Condition "p_height <= 0 || p_height > 16384" is true.
at: texture_set_size_override (drivers/gles3/storage/texture_storage.cpp:1420)
Loading resource: res://.godot/exported/133200997/export-fd917217c4a5592248a679abd5f3a5fe-player.scn
Loading resource: res://objects/player.gdc
Loading resource: res://.godot/exported/133200997/export-4423dc37825cda0918cea220f72ee0a6-player_bullet.scn
...
>>
Apparently I used too long a texture for the background and some graphics cards will refuse to draw it. Sorry!


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