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65406
how are you supposed to make a game when the only skill you have is programming and nothing creative :dark:
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u find people:biggrin:
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you could find people to help with art assets
or maybe just do it yourself, and make a do with your own art the best you can. sometimes it produces unique and interesting results
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Programmer art! :biggrin:
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>>182633
hard to find people for a heyurian visual novel with loli raep...
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キタ━━━(゚∀゚)━━━!!
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if thats your art, i think you should do the art. its really charming and whacky.
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but i would suggest maybe using thicker lines for the outlines of the characters, so that they are not taken over by your background drawings. :x3:
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>>182641
Elena mention (・∀・)
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the easiest thing if you have no real artistic talent is to lean into the fact
draw everything thrice so you can animate it even if it's a still object, get that sketchpad look

think something like rakugaki showtime on ps1
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>>182645
i dont mind doing the art, the main obstacle is i dont know what to do for the story
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>>182632
you're not
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>>182649
If you just make a good game, the story will follow.
Mechanics inform graphics. A game that primarily features melee combat might be set in medieval times, or it might be a martial arts tournament, while a game that features flight and ranged combat might be UFOs blasting lasers at each other, or birds shooting slingshots at each other.
Graphics inform story. Why do I have to fight these other knights? Who is running this martial arts tournament? Why am I fighting other UFOs in space? Why are the birds angry at each other?
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>>182654
when it's a VN id say the story is very important
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>>182649
is this from your game? >>182641

if it is, then that's already enough of a story. also if you've never tried creating a story before (or anything creative), then don't expect it to be good the first time you do it. maybe even try and make a terrible silly story that makes no sense on purpose lol, just have fun. you'll figure it out the more you do it.

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