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We will watch Iketeru Futari (1999), Gokicha!! (2012) and R.O.D OVA (2001) this Saturday 18:00 UTC [Info] [Countdown]


File: savedfile_20260221130656.png
(195 KB, 675x522)[ImgOps]
200492
How do i plan reflection refraction translucency on this pic, or any other similarly. basically the values, but, more complexly

Also how to, keyframe, inbetwen animation as correctly, to physics, maybe in simplest ways, like those of cartoons (batman tas etc) and everything from limbs tandem, cycles, idles, even characterizations and blending two motions idk.
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also maximizing it to, maybe 6 digit traffics.
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What do you mean by 6 digit traffics? Are you trying to say 6 frames per second?

It'd make more sense to animate on at least 12fps and just draw each frame on 2s

You can look up tutorials on YouTube
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>>174131
lol, nvm that. i mean the value of the content.
>tutorial
it's blank overhere
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>>174132
That was a formatting error. I yap sometimes so I tried adding the scroll tag by default in my messages, but I guess if I don't yap, it just leaves a blank space.

I wasn't linking a tutorial, I was suggesting you look up tutorials. I'll see if I can dig up some old tutorials though, brb

(Unrelated, but is English your second language?)
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Step 1 to get 6 digit trafficz is to draw lots of porn. Who wants to look at pictures of girls with clothes on? Many of the best manga/anime artists started out drawing porn.
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>>174133
ok. i've seen abit lot of tutorials though. from richard williams to 3ds. maybe i need something more compact, thus, simpler to write here
>>174135
the last one seems more diverse. but i need to see first.
>>174140
oh lol. then is quality over quantity just the natural bullshit mankind spout after religion?
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/B/ump.
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>>174141
Idk where your other post went, but in general it just kinda feels like youre asking about general animation skills. Thats just something that comes with study and practice, maybe make a short few animations to try and practice with. Like that "make a ball bounce across a screen", a classic beginner animation that can teach you pacing and a little about physics if you try to make impact frames for when it hits the wall.

You're not gonna just learn everything there is to know about animation overnight, but its a skill most anybody can learn if you have enough time, patience, and interest to practice and study.
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>>174145
...why are you bumping this?

Also does anyone know what the red AS in the OP means. Is it related to that +Yeah! feature? Seems like more red text is on here since I last looked at the site.
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>>174147
Oh. Well now I know what the red SAGE! I saw on another post means I guess lol
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>>174146
>across a screen
i went to school for that but it's either traced or if its not, i dont get anything from it.
Same like you unable to describe it into a simple 1+1, i suppose.

>overnight
im not the overconfident motivator either so either math or none at all to study(more like, remember) clearly.

>general animation skills
...im not sure what you are talking about. if you have to try here and there for correctness, then there is no skill for it then, doesnt it?
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whats a dump


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