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日本のへゆり
2026-03-04
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NES/FC games
Anonymous
2026/02/15
(Sun)
01:34:33
No.
173360
+
▶
I've been playing a bunch of NES and Famicom games lately.
I haven't played many NES games for a very long time, and I was avoiding the machine for a while since I thought a lot of the games wouldn't hold up, although I guess that was a dumb thought since the NES library aligns heavily with my pick-up-and-play arcade sensibilities.
Here's what I've been playing:
* 3-D WorldRunner (USA)
reasonably fun, but the sections where you can't control your movement speed suck dick
a lot of the game feels a little bit slapped together like they weren't sure what to do with the engine they had made, which is probably literally true
it is absolutely the first 3D platformer
* Attack Animal Gakuen (Japan)
cute space harrier clone that suffers from not shooting directly into the screen from the character's position like in space harrier itself (a sin that the famicom release of space harrier itself also has)
she instead shoots directly along the Z axis so it's much harder to actually hit anything
she changes her outfit every level, which is quite nice
* F-1 Race (Japan)
it's just a reasonably good Pole Position clone
played this on a famiclone when I was younger so I didn't know it never came out in the US
why the fuck didn't it come out in the US anyway, it's just good
* Kidou Senshi Z Gundam - Hot Scramble (Japan) (Final Version)
it's like Star Luster but with all the complicated bits removed
hunt down up to 9 enemy mobile suits in each level and blow their asses up
maybe a little bit easy, I've made it to the "mission clear" screen like thrice now, although I haven't survived very far past in the (randomly generated?) levels past that point, maybe like 2 levels past there
this version didn't pass its playtest with the kids very well apparently, so they changed it into the game below and released this as a limited run promotion
I'm 90% sure this is a reasonably complete prototype they released as a bonus
it needs a little bit of extra polish to be a great game, but it's good
* Kidou Senshi Z Gundam - Hot Scramble (Japan)
it's very different from the above, apparently the nipponese children weren't really gelling with the gameplay of the "Final Version"
massively simplified, no hunting down mobile suits, it's a straight-forward rail shooter now (levels do have more than 9 enemy mobile suits now at least)
has these really slapped-together side-scrolling bits with a really lame boss core you have to shoot that reflects a spray of bullets back when you hit it
just a much worse game than the above, and it's a total shame
it isn't bad, but it could have been so much better (and literally was)
* Kirby's Adventure (USA)
what a fantastic game, seriously
I don't remember there being quite this much slowdown, but I think the last time I played it was the 3DS release, overwriting any memories of how it actually ran
* Metro-Cross (Japan)
fairly decent (but much uglier) port of the arcade game
* Pooyan (Japan)
part of me likes this version more than the arcade release, but maybe that's because I played this specific one as a kid on a famiclone
* Seicross (USA)
had this as a kid on my NES and was fucking terrible at it, I don't think I ever made it to the second level back then
it's honestly pretty fun now that I'm not 7 anymore lmao
* Shatterhand (USA)
fucking love this game so much
not much else to say, you go around and fucking punch the shit out of everything
you can punch bullets out of the air lmao
* Slalom (USA)
played this on a famiclone as a kid
reasonably fun
* Star Luster (Japan)
hunt down enemies as they try to attack planets and bases
vaguely like what Star Fox 2 is, but way earlier, and not nearly as in-depth
arguably a little too complicated for its own good (and it isn't very complicated)
* Super Mario Bros. (World)
it's Mario 1, it's great
nothing else to say
* Trog! (USA)
not a great port of the arcade game
not the worst, but it's just kind of ugly and feels wrong
it's weird how you can punch fast enough that you stop moving completely too
also there were a few games which I copied into the folder and haven't played
(at least, not recently, since I've played every one of these games before)
* Mega Man (USA)
* Mega Man 2 (USA)
* Super Mario Bros. 2 (USA)
* Super Mario Bros. 3 (USA)
* Mach Rider (Japan, USA)
* Rad Racer (USA)
instead of going through the entire no-intro set one-by-one (pure torture), I've just copied games I like and games that seemed interesting
Have you been playing anything for the NES lately?
Marked for deletion (Old)
>>
1
Anonymous
2026/02/15
(Sun)
04:44:24
No.
173382
+
▶
i have a japanese famicom and the games i have for it are lum no wedding bell, mario usa, and mugen senshi valis.
>>
2
Anonymous
2026/02/15
(Sun)
04:46:20
No.
173383
+
▶
File:
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>>173382
>>
3
Anonymous
2026/02/15
(Sun)
06:46:40
No.
173388
+
▶
File:
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more games I've been playing:
* City Connection (USA)
FUCK that stupid cat
I used to love this game, and I still kind of do, but it's very choppy with its scrolling and occasionally just outright unfair
still fun
* Cosmic Epsilon (Japan)
a space harrier clone with a cool 3D textured floor effect but aiming feels terrible since they moved where you fire from to be above your head to try and get around the fact that you would block your target when lined up with it
I want to keep giving this a shot because it looks so cool
* Geimos (Japan)
a 3D rail shooter with a terrible sense of whether you're aiming the right way
it has 2 different camera modes and I think mode A is the better one
it's kinda fun, but it's not great
* Choujikuu Yousai - Macross (Japan)
side-scrolling shooter where you can transform between the 3 modes of your valkyrie (all of them feel unsuited for the task at hand)
played this on a famiclone years ago
it's not good
it's really bad
it also loops in a way that doesn't feel like a classic infinite game, it just feels unfinished, even if it adds stuff each stage
>>173383
oooh, very nice
>>
4
Anonymous
2026/02/15
(Sun)
09:48:16
No.
173404
+
▶
i also have a jp famicom, with some baseball-related games.
I don't have a CRT though and haven't bothered with converters n shit yet
(;´Д`)
>>
5
Anonymous
2026/02/15
(Sun)
17:41:06
No.
173451
+
▶
>>173404
I wish I still had my CRT. Didn't have room for it 10 years ago and it was a bit shit (the picture geometry was not great and I had no idea how to adjust it since it was a really cheap TV), but it's still better than playing on an LCD TV just for latency reasons, let alone the shitty composite decoder in the LCD TV that makes everything look like smeared ass.
>>
6
Anonymous
2026/02/15
(Sun)
22:25:42
No.
173482
+
▶
File:
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>>173360
>she changes her outfit every level, which is quite nice
gaze upon the single pixel of pantsu that you get to see in the final stage
ヽ(´∇`)ノ
>>
7
Anonymous
2026/02/17
(Tue)
06:42:22
No.
173600
+
▶
...how did Japanese people tolerate the passwords in Dragon Quest back in the day? a buddy of mine reminded me that when we got Dragon Warrior in the US, it was massively upgraded from Dragon Quest 1
DW still feels archaic, but having sprites that face multiple directions and having SRAM in the cartridge makes it feel vastly more advanced
I fired up DQ1 for FC, played a little bit with my piss-poor Japanese, and then went to collect my password. I wrote it down, then tried to load the save from password.
I know Excitebike on FC lets you save your courses to cassette tapes, there really needed to be some shit like that for DQ saves It doesn't matter 40 years later, but it is still fucked up.
(;´Д`)
>>
8
Windows® ∞
2026/02/18
(Wed)
22:59:28
No.
173836
+
▶
File:
Legend of Zelda NES Commercial #1 [uI3r(…).webm
(783 KB, 320x240)
キタ━━━(゚∀゚)━━━!!
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