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What terrible video games do you find fun to play? Pic related for me
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I'm starved for video game discussions and it saddens me I don't have much to contribute to this one.

Fire emblem Echoes: Shadows of Valentia is not a game that is considered objectively bad but it is one of the lowest selling FE games (although a spinoff). Many in the fandom would consider it's map design to be terrible but for me I absolutely love its map design. Simple flat plains, walls and forest tiles is all I need. Even the sand and swamp maps despite how tedious they were, they shook up the gameplay really well. It's my favourite fire emblem though I don't really touch that IP anymore, I'd prefer to play more obscure tactical RPG games over it.

>>163544
Anon, can tell us why you like this game? I've never played it myself but does it have a certain charm to it?
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>>163555
FE Echoes is the first Fire Emblem game I sat through and completed. It's definitely very beginner friendly. Approaching any other in the series is approaching a wild horse without a ranch hand to guide you, it can be tamed but you have to remember it will be a different experience. Someday I'll complete the GBA games, but boy does the difficulty hill get steep halfway through...

I mostly remember it for its soundtrack though, it's fantastic. ヽ(´ー`)ノ
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I haven't really played it since I was a kid, but I enjoyed Die Hard Trilogy II on PS1 despite reviews saying it sucked compared to the first one (which I also had and enjoyed) :unsure:
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There's no such thing as objectively bad.
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I actually quite enjoy Bubsy 3Ds fucked up control scheme.
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>>163555
The moment to moment gameplay is regular side scrolling 2D action which is fairly fun, but honestly the utter absurdity of the cutscenes makes it fun to play. The game is really short, like only about 2hrs, so the cutscenes are really frequent too. Also, some things like the background art can be really quite good, and some of the dungeons are quite imaginative unlike a lot of Zelda games which tend to repeat the same few dungeon ideas. I remember really liking the circus dungeon
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>>163556
Are you certain you are speaking of Fire Emblem? I've never considered the series complicated. If you are looking for more entry level choices; Sacred Stones on the GBA is very easy and simple and Awakening on the 3ds is what got many new players into Fire Emblem.

>>163571
Sounds like the game definitely had charm.
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>>163577
I'm hyperbolizing a lot but some of the other games in the series do have a learning curve compared to later entries, though they seem to be the exception to the rule. At its core, it's not a difficult series to pick up as I learned when diving into the other games. You move your units on a grid tile over to bandit wielding an ax and either kill enough of them or capture the enemy throne to beat teh level. Place unit next to other unit to make them want to do snu-snu for extra stat bonuses. Indeed, so simple even a retard could understand it. And my mommy says I'm pretty special. Wuh... wuhwuhuh (´¬`)
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I am willing to die on this hill
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キタ━━━(゚∀゚)━━━!!
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>>163579
I'm curious. Why do you like it?
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>>163585
because it had passion and ambition! :biggrin:
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>>163578
After giving some thought I remembered again what my new player fire emblem gameplay looked like.

If you came from Jrpg's like final fantasy, then the game can be difficult. See in a game like Final fantasy 7, each character has stats, Strength, Intelligence, Agility, etc... These stats pretty much mean nothing to the player and are a rough ballpark of how good the character is at something. If Cloud's STR is 5 points higher than Tifa's then he will do more basic attack damage. The game obfuscates the formula and the player is not meant to know what 5 points more even means.

What a lot of new players don't realize when playing Fire Emblem (and other games of that ilk) is that the stats are perfectly readable and meant to be. So if Alm has 10 Strength and a sword that ads 2 damage. His attack will be 12 damage minus the bandits defence. Then bandit health subtracted by damage. Same works for magic and resistance. Than you'll just need to figure out speed. In FE Echoes: SoV, if a unit has 1 more point of speed over another unit then they 'outspeed' them and will double their attack. In most FE games I think its 3 points more is a double.

Also I didn't think FE as a hard game but then I remembered my brother's save file of FE: Shadow dragon and how he really screwed his playthrough. He played with classic rules and left his save on a tricky level with very little resources and most named units are dead because he threw every character at the wall and which ever ones didn't die got to continue. (Honestly pretty badass, I always reset for character deaths). So because he played so un-optimally it made his save file way harder to beat on normal difficulty than it was for me to beat my save file on hard.

https://serenesforest.net/
This site is a great resource for Fire Emblem. For example knowing the crafting recipe for a specific weapon in SoV. It certainly isn't necessary to look up anything to beat the game. I started only ever look up stuff after I've beaten a game naturally. SO one can beat any Fire emblem game without it, just gotta read tooltips and pay attention to stats.
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>>163579
Oh, I liked sonic 06 too, but in youtube playthrough form. I rarely play games myself.


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