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>>161848 >>161841
I really shoulda just used the rendered shading on the far right. I couldn't see shit because my dumb ass just left the light i was using outside the fucking scene, and since i was using the mat preview shader (left of rendered), i couldn't tell how the lighting looked properly. I am disgustingly retarded.

Thank you both for pointing it out regardless.

I figured out imported models through MMD Tools (and by extension, append) have facial features linked to Property animation. All the facial movements are just floats between 0-1. Same with clothes visibility, which is why i wanted to do the kissing scene first. chiigyu had an idea i liked (>>161748), but i wanted to simulate her actually taking the skirt off, and i couldn't figure out how to split the skirt into it's own mesh. I'll try that next, since after some more (albeit unsuccessful) experimentation, it's probably just locked behind a menu I haven't learnt to find yet. It seems to be in it's own vertex group, and it's clearly it's own mesh, since it's hidable through one of the Property animations, so i don't see any reason it can't be.

I'm still sorta clueless when it comes to the actual animation part of Blender. It feels weird. I probably just need to watch more tutorials, cause the timeline feels really weird. Otherwise, i think i have posing down... good enough. I hope it's atleast fappable, though that's probably the models carrying the weight there.

Self-loathing blog post over. Here's an angle that might actually get someone going... i hope. Please feel free to critique it.
Post number No.161849
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