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Geometric patterns seem to make the game instantly 200% more fun to play. I need to work on the red bullets next.
And JUICE.

>>157114
You know who it is :kuz:

But I won't be able to make a story and all that like I said. It's too ambitious for my first danmaku. I'm going to just make a somewhat enjoyable one-stage experience with scoring and three enemy types. Getting the game to create a procedural rhythm that is interesting is going to be enough of a challenge.
Post number No.157115
Board Off-Topic@Heyuri
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