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>>154066
True. I started playing the game on high before switching to extreme halfway through.
Not to brag or anything but I chastised myself by not using the slow mo mechanic and only loading checkpoints :cool:, which are surprisingly generous. As in it doesn't send you an hour back to where you started plus it's predictable.
Honestly the #1 strategy that you'd need to apply when playing the game is to use cover.
I even made a little tip list that I check each time before playing to make sure I don't get my ass kicked :nyaoo-closedeyes:.
Constant evaluation of my own mistakes helps with improving my gameplay too.

>>154067
I've actually already started my Extraction Point playthrough and so far it's a pretty solid start. I'm a big fan of indoor/domestic combat so it was a joy to go through that house level.
Though, story wise, the
"SOMEHOW, PAXTON RETURNED"
part took me out a bit :dark:, but I dont mind it too much.

>higher difficulty is punishing for no reason
Honestly it rarely ever seem that way when I played it. Usually the game automatically turns on the reflex feature whenever they drop a new enemy or an "impossible" situation on the player.

>>154069
My laptop is extemely bad compared to today's standards and probably even back then, so I had to play the game on a capped 30 FPS for frame stability :sweat2:. Plus, I had to turn on Pixel Doubling which helps A LOT. I wish more games had this option.

Though the lack of quality on the image comes from me needing to run the game on windowed mode so I could take a screenshot. So it's a bit misleading but still somewhat reflects what I have to deal with when playing the game.
Post number No.154072
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