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>>>149283
there are like two Sonic games that actually get in the player's way:
Sonic CD, because of the time travel mechanic, stages have very start-stop layouts entirely to get in the way of time travel
and Sonic 1, because they didn't know shit about shit since it was the very first game, and even then it was because of the idea they had where there would be a slow level after each fast level; you can actually avoid a lot of waiting in Marble, but Labyrinth is some horseshit, and Spring Yard has those fucking elevators
I like Scrap Brain's first two acts, but it is a slower level, if not as slow as Marble or Labyrinth

anyone who says Sonic is about getting stopped every 10 seconds is not particularly good at Sonic games ┐(゚~゚)┌
although I guess the real issue with the franchise is that it basically never demands mastery, it's incredibly easy to bumble your way through each level and make it to the end of the game with how forgiving it is (・∀・)

like, I am reminded that Sonic 1's arcade release is probably the best way to play that game - it still has Spring Yard and the shitty elevators, but it strips out Marble, Labyrinth, and the bit of Scrap Brain that is just Labyrinth again, and it also adds a time limit to each level so you have to actually attempt learn how to go fast (the 10 minute time limit only ever comes up for people in two other levels in the whole of the Genesis era games, Carnival Night act 2 and Sandopolis act 2 in S3&K) - it's not a super strict time limit, but it means you don't get to be bad ( ´ω`)

>>149277
spinball is a neat idea but it's not very good
even as a kid, it felt very B-team
Post number No.149284
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