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>>111803
>the thing is they dont HAVE to have the highest graphic fidelity possible
they don't!

good luck finding a publisher though (which you'll still need -- a game like SOTC still cost a fair bit of money back then)
that's the thing that kills the market segment
indies don't have the money and publishers are looking for much bigger and more expensive projects ( ´,_ゝ`)

>the og sotc may not look the best by modern standards but i always put all the small detail above raw graphics, things like wander's voice being more distressed when calling arro during a fight, the eagles flying alongside you if you happen to be taking the right path, wander slowly losing stamina if you hold up the sword, the sword not reflecting light when you are in the shadows, etc...
it was jawdropping on release ヽ(´∇`)ノ
SOTC pushed super hard in pretty much every way.
Post number No.111805
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