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>>109877
Yes. This is arguably damning with faint praise.

Sonic bosses are terrible in general. I think the most fun in the entire series I'd had with bosses was in Rush Adventure, where you get to hit the bosses a bunch of times in one go and they generally have an extra form or something instead of "chase, hit, repeat" x8.

The last boss is easy, it's just long. If you're particularly unlucky, REALLY long. Sometimes, I'll beat him really quick, sometimes, the clock hits 6 minutes. Thank you, RNG.

>>109881
Sonic has more freedom of movement than pretty much any other platform character that doesn't have some way to fly. In contrast to anything else released in 1991 on the Genesis, Sonic 1 feels like it came from the future.

The graphics and music are also top-notch, even if the games rarely ever flex their technical muscle like say, Contra Hard Corps or Gunstar Heroes would. There are a handful of moments that are technically impressive, most of them in Sonic 3 (of particular note is that S3 features software scaling, but uses it in like 3 places because I think it precalculates it, filling VRAM).

Also man, I want to like Comix Zone, but it feels so clunky.

As games, I think S3&K when combined is the best of the lot -- the worst parts are a bit frontloaded (Marble Garden has really obnoxious object placement and actually feels like you can't avoid shit, Carnival Night act 2 is WAY too long, so is Sandopolis act 2 and it has the annoying light switch thing), but it's an entertaining romp. Each half is a bit too short, but as a whole work, it's just right. It's quite easy as an adult, but that's fine. If you wanted a hard-ass platformer, you'd pick up Kid Chameleon or something. If you're emulating/playing on a flash cart, play Sonic 3 Complete.
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