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>>144139
Type sizes aren't going to change in practice unless you port your program to some really obscure platform that almost likely won't support OpenGL anyway.

If you're concerned about long type names then instead of using the baka names from C/++ headers which are usually longer rather than shorter, I think it's better to just define the short names that many newer languages use:

typedef signed char i8; // Alternatively s8
typedef signed short i16; // Alternatively s16
typedef signed int i32; // Alternatively s32
typedef signed long long i64; // Alternatively s64
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
Post number No.144144
Board Off-Topic@Heyuri
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