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>>138626
Yes, sorry for being unclear: that's what I meant. 2deep4u and walking sims and 'cinematic experience' trash was just the zeitgeist, just like there was one before and one after. I wanted to say that it is never these games that define the period, but rather everything else. So the question is how many games outside the zeitgeist you can find per year, and then how many of these are actually good.
I think nowadays it's a lot less than it used to be.
Post number No.138627
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