[Return]

Report a post

Preview
>>124405
haa, you were right again. I made a strike team of Apocalypse tanks once I got my starter island defended and then I mostly just goofed off with nukes and Iron Curtains because I didn't want to stomp the allies too badly.
On a sidenote, this final mission is a LOT easier than the allied one. For some reason, after the first four Chronosphere strikes the AI never teleports more forces on top of your base again, even if you build a nuke silo. They only hammer you with constant Chronosphere strikes on the main island, and they just send 9 IFVs against you which can be killed by 2 Apocalypse tanks. Ignoring the mainland, you can basically defend your starter island forever with about 12 tesla troopers, a machinegun turret and about 15 flak troopers to kill the planes coming out of the teleported carrier. You do need to know where the Allies will strike you before they do so, but after that you can sit back and build up flak cannons forever because the AI never sends more ships against you either. Overall, this is mission is not just easier than the final allied mission, but also the mission before it where you have to dispose of Yuri. It makes me wonder if you were originally supposed to do the final mission BEFORE you strike Yuri's fortress rather than after it.
Oh well, off to Yuri's Revenge I go!

Pic related is my squad of the finest loli-driven Apocalypse tanks
Post number No.124507
Board Off-Topic@Heyuri
Optional. Describe what's wrong with it.